Showing posts with label Rho. Show all posts
Showing posts with label Rho. Show all posts

The Witcher 2: A Ploughing Good Time!

"Moral ambiguity has never been so sexy; unfortunately, the softcore didn't stop there."

It's been quite a few years since I've played a strong RPG, and the first installment of this series left me longing for more. Now that I have finally experienced the sequel, I can safely say that although The Witcher 2 was not the perfect continuation that I'd hyped myself for, it was still the best game I've played in years, and certainly worth the wait.

[C]onversion

"It just means that someone bought stocks from an Entre who had no chance of winning. Guess it's better to be a big dog's uke than to be smart. Har har~"


This week on [C], we got introduced to some new terminology and had a couple of burning questions cleared up (primarily questions like, "How much money does Mikuni really have?" "What is meant by your 'future'?" and "Why is Rho is watching this terrible anime?").

[C] Presents Satou and Wolf!

Q. What is the effect of Midas Money on the real world?

A. Micro-flation
B. Mezzo-flation
C. Macro-flation


At this point, I genuinely think I'm being trolled. Not more than five minutes into the episode, they already started kicking you in the shins. Honestly, if I hear about another NGO named Organization that is bent on saving the world, I'm just gonna end it all with a Pocky!

[see] Episode Two and Find Out What C Really Stands For

"As far as I can recall, he's the first person to win a Deal without knowing anything about it since you did. Sorry, Mikuni-sama, but your days are now fucking numbered!"


[C] stands for crap! Full-on grade A shounen-by-the-book garbage!

This sentiment will be the undertone of this entire post; if you can't take your guilty pleasure getting shredded apart, then run along.

[C]ing For Myself What All the Commotion is About

"My dream is to have a fixed income with a fixed lifestyle. All I want is to live a modest life with my wife and kids. Yes, of course I'll sell you my future for five hundred thousand yen."


Anyone that knows me knows that I am ridiculously picky about the things that I watch, and nothing is exempt.

That is your one and only warning; read on at the risk of your own emotional health.

Rho Gets Culture-Shocked By Her Own Language...Again


Let's stumble back a decade, to that one August afternoon at the mall. School is starting in a week and you're hanging out with the girls one last time; then, suddenly, someone busts out with, "That is so BAD!" After some confused and careful interrogation, you find out: "BAD" means "GOOD"! (In retrospect, I'm glad it never caught on.)

Back to present tense, the same thing is happening all over again. They say that knowing Chinese means you already know plenty of Japanese due to Kanji (Hanzi). It's a goddamn lie; you have to pick one or the other.

Why? Because although the Japanese like to use the Chinese characters, they don't like the way the Chinese used them. Let that sink in for a moment. So, what do I mean? Simply this: they use the same characters and attach a different meaning to it.

Sadly, at some point, this was intentional since Chinese was introduced to Japan during the fourth century, when Japan did not have its own writing system. Literacy at the time was a measurement of understanding in Chinese; it was not until much later that they adopted Hanzi as part of their own writing system. So, this raises the question of why the meanings of characters changed during the assimilation if the characters already had established meanings for centuries.

So then, my word of the day is this:
In Japanese, it is "teki", which is "-like", as in with "resembling" but not exactly, used mostly with nouns. At this point, anyone who knows Chinese must be undoubtedly confused. That's okay, because in Chinese, it is used for possessions. So, adding it between "actress" and "feeling" yields the result of "an actress-like feeling" and "an actress' feeling", depending on which pair of glasses you're wearing. This isn't Sparta, my friends, this is just madness.

So, why bring this up now?
They've been doing this for awhile now, such as how 大丈夫 means "a real man" in Hanzi and "things are fine" in Kanji. Well, according to the Japan Times, has turned into the "like" of North America, a "hedge" to dampen the impact of words.
"So, like, all the teenagers today, like, totally, like, use 'like', like, all the time!"

Their example:
If a Japanese teenager can't quite bring himself to call his girlfriend just that, a "girlfriend," he can hedge with 彼女的な存在 (kanojo-teki na sonzai, a girlfriend-like person). And if his beloved insists on an assessment of her inedible home-baked cookies, he might offer a vague 味的にはちょっと . . . (Aji-teki ni wa chotto. . . Taste-wise, they're a bit . . . ) leaving the rest to her imagination.

Now, I'm not a Japanese girl or anything, so I can't assume the desired reaction to the above statements, but I can tell you my reaction:
大丈夫じゃない!

~*+ Rho

the Idea

And here we are again: upon the precipice and looking down.

A raging torrent courses through veins, crashing around the bends, fighting against gravity, attempting to drown the system. The mind blanks, there is now a detachment from the focus and the peripheral.

Motions slow, like many wonderful balloons they hang in the air, drifting through space, less than audible. The racing mind consumes oxygen faster than the torrent can deliver, thoughts bleed into the consciousness uncontrollable. Emotions, images, words from dead languages the author swore to fiction.

In there it breaks, the maelstrom of thoughts circle the proverbial drain into oblivion. In there it is: amongst the chaos, lying in fear in the eye of the storm, trembling and shaking violently with the platform it drifted here upon.

It is this moment the mind waits for, her name is Clarity, named by her brother Madness, whom precedes and proceeds her. The mind is ablaze with conviction, it snatches from Clarity her moment, and abuse her talents to it's sickest desires. It reaches into the maelstrom for it, into the eye, and rips it from a turbulent socket. The screaming tendrils is in reaction to the offense, thrashing with wild abandon as it slinks away back into the darkness.

The whirling vortex stops, like in a video and someone hit pause, except that time here crept on. The entire volume now without purpose, and strength, can no longer maintain equilibrium. It crashes down on the mind as a monstrous wave, seeking pathways downwards, filling the deepest and darkest recesses. The mind does not care, it is occupied with a far more interesting plaything.

With a new throne and a new puppet, the mind carelessly shoves it back into reality, like a brick worker who cares little for the piece it is replacing, the fit was a coincidence. Time releases itself, faster than observation at first, but then gradually thins out. The mind drafts endlessly while looking upon it's new plaything. The plaything knows it's place, it will sit upon the apex with absolute stillness, lest it slips and be strangled by it's own leash. It waits patiently until the mind is finished, when it will be discarded, plunged into an unseen undertow and dragged back into the void.

And here we are again: Madness, his breathing labored, pressed against the door. A turning key, clicking into place.

~*+ Rho

Rho Reviews MTG Tactics

I've made jokes in the past about F2P models that stood for Forced2Pay instead of Free2Play; however, I have never experienced a game that was more true to this than Magic The Gathering Tactics.

I will not be giving this game a detailed analysis, simply because it doesn't deserve one. I will, instead, recap my experience of the two hours I spent with this game, from which you may take from at your leisure.

The moment I signed on, I decided to check out the prices first. The conversion is 100 points to 1 dollar, 1 dollar to 10 coins. Booster packs costs 400 points.

Armed with this information, I checked the tournaments. There are three types of tournaments available: the basic type costs 1 coin to participate in, with weak rewards; the next tier of tournaments has a significantly larger buy-in of 30 points, with also significantly better rewards; and the last type is Draft, which is also the one that Pearz and I have been looking forward to the most. Therefore, it particularly saddened me to find out the buy-in for Draft is 20 coins and 3 booster packs; this amounts to 14 dollars.

There is, of course, a single-player campaign as well. After six missions, you finish the first chapter of the game; along with that, you are now level 6, gaining you one talent point to spend. Every time you level, you are given a free card - however, it is a completely random card that, at least for me, has yet to be of the color I'd selected at the start.

I also noticed that a daily quest unlocked for me; upon completion, I received 2 coins (yay~). I would have gladly continued the campaign - however, to my utter shock, I now had to buy them.

With nothing left to do in the campaign, I strolled over to the auction house. It made sense that none of the cards I got from my starter deck could be sold; however, I found it more than ridiculous that the cards I earned from levelling up could not be auctioned off. It was to no further surprise that the card prices actually on the auction list were well beyond my 2 cents.

So, there I was, literally at the end of the my rope regarding things to do, when I decided to try the basic tournament. This was when I realized that this tournament is based off time, as in: in x hours, the player who holds the most wins gets the prize. This I do not mind. What I do mind is that EACH match you wish to play costs you 1 coin.

Sorry, MTG Tactics, the last lonely coin in my wallet is not enough to keep this game installed on my computer. Oh, Sony, you Make Believe indeed.

~*+ Rho

Anything you can do Rho can do too?

So my short story took probably........... 8 hours combined minus the mass procrastination. I challenged Rho that she couldn't write one in an hour. At least not a decent one, and she couldn't. It took roughly 1 hour and 30 mins but I guess close enough. So here it is, Rho's take on Rozetri XD


Story:
The sun-touched ruins of Asee-Teph lay undaunted by the fire's wicked dance; passionately did the fire dance, dancing to a symphony of silk and steel. Bark peeled and grass folded over and blackened as the oppressive heat washed over them.

A battle cry rang through the forest, echoed by another, and then another, then more until they blurred into one another and became incapable of differentiation. It was the end call, to gather the able-bodied after a skirmish. A call answered only by the victorious, to march on.

Surrounded by lifeless Orcs stood Rozetri, wiping blood off her blade with the singed tatters of her guild cape. Warriors bearing the Crest of Valiance emerged from the fog and fume around her. They were scattered by the fight, and they now re-gathered.

Dust and ash were strewn into the air by a powerful burst of magic; from within the now-cascading dust emerged Pearz, rifting into existence.

“That was no scouting party,” she commented, seeking confirmation.
“We seem to be nearing the main Orc Warband,” answered Rozetri, tossing aside her torn guild cape. “Lieutenent!”
“Ma'am?” Another cloaked figure emerged from the still-gathering group.

“Count the survivors. Then get them ready to continue.”
The group marched on, into the direction of visible destruction, into a battle that would define the era. They numbered in the twenties, still maintaining the battle strength of nearly a full battalion.

As they trekked on, they came across remains of fresh fights, League Banners shredded and bloodied, dragged through the mud, sightless eyes gazing at them as they trespassed. Orcs and Elves alike, lying cold and submerged in mud and ash. Rozetri ordered the banners of the fallen to be raised in their wake, to pay respect for the warriors that paved the path with their lives.
The forest opened up into a clearing; the trace of battle was not lost to this place. A single banner swayed in the still air of the clearing. Pearz stopped dead in her tracks as she recognized the banner that bore the Crest of Rain.

“What took you so long?” a familiar voice sounded. As strained as it was, it was deafening in the silence. Rho stood there leaning against upturned soil, the banner in her arms and draping over her shoulder.

“Get a healer over he-” Rozetri began to shout behind her.
“Which direction?” Pearz interrupted.
Rho pointed towards an edge of the clearing. “The forest ends just beyond there. The battle has already begun.”

“Make sure she survives,” instructed Rozetri to the healer. Looking at Rho, “As soon as you can crawl, crawl into battle!”

The group hurried in the direction that Rho had pointed. The group burst out of the forest and was greeted by the blinding rays of the dusking sun. As their vision adjusted, they laid witness to the true battle.

The silhouette of the Empire Main Camp perched on the astral shores of Asee-Teph. Amidst the backdrop of the sinking sun, the League and Empire warriors locked in a battle to the death. The prize of this battle was the Imperial docks, and along with it the foothold into Nezebgrad.

“Look upon it, men!” Rozetri drew her sword. “With Tensess' blessing, we've come this far! Like water, the Imps crash onto the ever enchroaching shores that is the League battalions!”

She pointed her gaze with her sword, towards the Empire Camp. “We stand now a sword's length away from their final bastion on our hollowed soil. They look tired, and weary, standing on the edge of the allod gazing into the abyss of the astral.”

Rozetri looked back at her battalion, the Crest of Valiance glistening in the sunlight.
Looking sinister, she commanded them, “Run them into the abyss.”

--------------------------------------------------------

So now you read both ( I hope) our stories, vote on the side which you think its better. (hint: It's mine)

~Pearz

Things that happen in this house~



yea.. Aaro tells me that the top three religions on earth are Christianity, Islam and Judaism, I ventured a challenge that Hinduism beats out Judaism. Since we're all idiots, we took the discussion online, Google was kind enough to suggest an alternative conversation. ~enjoy

~+* Rho


post discussion edit:

Rho "what do you know, the hindus do eat out jews."
Aaro "i guess they reincarnate after all."
Pearz (last year)"turkey is an aphrodisiac."

Rain on EDDA

Grade1 RvR results =c




Aaro's first time too, sigh, imba mages.
~*+ Rho

PS3 Review: Front Mission Evolved

Game Overview:

This game redefines trash. Honestly, I've played bad games, but few genuinely depressed me. I had no misconceptions about this game; I knew it was going to be a third person shooter and I knew letting Double Helix touch this game would take the game down a couple of notches, but never in my wildest dreams did I imagine it would turn out like this.

I've been a long-time fan of the Front Mission series, so when it was announced that FM5 would not be released in NA, I was heartbroken. However, I didn't lose hope in the creators; that is why even though I could have just downloaded it on the PC, I went out and picked up the PS3 version the day it came out. Now that's every penny of $70 wasted.

I cannot, in good conscience, recommend this game to anyone.

Objectively speaking, this game is simply a weak Armor Core rip-off. Before someone says, "But Rho, FM has amazing storyline. AC can't touch that." Yes, FM did, whereas FME did NOT.

I demand the unconditional suicide of the entire development team and anyone who had anything to do with the conception of this game.

The Breakdown:
Plot [ 0.2/2 ]
Gameplay [ 0.2/2 ]
Audio [ 0.1/2 ]
Visual [ 0.2/2 ]
Innovation [ 0/2 ]

Overall Score: [ 0.7/10 ]

Plot:
I can't really comment on the storyline of FME, because the act of calling it a storyline is an unforgivable lie. Let's keep this brief as so I may still retain my sanity.


[WARNING: CONTAIN SPOILERS]
-Main character's father is the creator of EDGE.
-EDGE is an electronic system designed to mimic the battlefield awareness of Godwin, some legendary soldier. Yeah, you read right; it's an MGS reskin. I guess that explains why you can find the Foxhound logo in the Decal area of the customization section.
-Now, let's break out the cliche: the government decided EDGE wasn't good enough to be just a defensive system; they have to tweak it for war.
-Cliche back-to-back: the government research team was comprised of assorted fauna, and that is why the experiment went haywire and gave birth to an AI who called himself SCION (it stands for something retarded, just like EDGE).
-SCION has one hell of a personality for an AI, telling me how he'll punish me for my sins, that judgement is coming, and to sleep well in the silent fields of death. I would have assumed that these would be difficult concepts for an AI - but hey, what do I know?
-SCION inhabits the very tip of the Orbital Elevator Babel, on a Satellite Fortress called Heaven's Guard, an enormous beam cannon readied to incinerate every major city on earth. Holy crap, just how many anime and movies did I rip-off with one sentence?
-SCION's Espada #1 Cornelius wages war on the world and destroys multiple Orbital Elevators with his massive army.
-A mercenary group called...something...'s Chariot is hired by Cornelius to do most of the destroying part.
-You own everyone, so then it's the end.

"WAIT, RHO! You didn't explain anything!"
"How does a random soldier and an electronic mishap muster a fucking army strong enough to take on the entire world and WIN?"
"How come the something's Chariot mercenary group (all four of 'em) pwn the crap out of everything?"
"The intro stated that the entire orbit of Earth was locked down and carefully monitored by the governments, so how did they finish the Orbital Elevator Babel and hook up a Red Alert ION Cannon on it without anyone finding out?"
"Why aren't any of these (I can only assume they're expensive) Orbital Elevators better protected, especially after the first one was broken? Why is Cornelius &co (AKA Celestial Being) so strong?!"

I honestly can't answer any of these questions because the answers didn't exist. I looked, it just wasn't there.

Here, I'll add another one: the something's Chariot leader said very specifically that he only cares about money, and will not take out anyone that he's not paid to. So, if money is the only thing these guys care about, then...WHY IS MAN-BOT RICHER THAN THE REST OF THE WORLD COMBINED!?
[ END SPOILERS ]

Gameplay:
I was deceived into believing that the developers placed some significant care into making the piloting experience of Wanzers intense and life-like. You got me, now gimme back my money.

Instead of having to worry about your parts' HP and remaining munitions like you do in the old FM series, they decided it would be too difficult for the NA players. As a result, there are random HEAL PACKS and AMMO packs littered across the map (some even respawn) and dropped by enemies. Let that sink in for a minute. Is that intense and realistic enough for you, yet?

So, what strategic elements did they incorporate into FME, you ask? The answer is: none. I'll let you in on a secret: I beat the entire game with my shoulder weapons. Twin Gatling Guns on your shoulders will reduce all mobs and bosses to scraps in a matter of seconds; with a full bar of EDGE (slow-mo), you take 2-3 bars off the final boss (he has six), depending on what kind of proc you equip.

Audio:
I literally just finished the game and, thinking back, I don't even remember there being music.

...I just turned and asked Aaro if he remembered there being music or any memorable moments of audio. He didn't even look at me; just shook his head.

Effect sounds are as you would expect, nothing special or memorable. The guns sound like guns; at least it wasn't a minus to the experience like everything else.

Voice acting was beyond sub-par. Me trying to play Beethoven using chopsticks against the wall is sub-par, Pearz trying to speak Japanese is sub-par. The voice acting in this game was verbicide (definition: willful destruction of words). I have actually, on multiple occasions, covered my ears in order to bypass some of the the dialogue.

Visual:
Stripped down and unrealistic.

Destroyed buildings break up into multiple chunks and clip into the ground in a plume of dust.
Destroyed Wanzers simply pop like a balloon.
Greatly lacks detail; most buildings and objects sport a whopping 10-15 polygons and are lazily strewn about with amateur bump-mapping. Walking up close to any object will reveal a painful lack of texturing detail and stretching.
Ridiculous amount of clipping; frankly, I'm amazed I didn't clip into the floor just walking.

Innovation:
Let's see, innovations...
-Orbital elevators, satellites weapons, world domination, cloning, AI going rogue, power-ups and heal drops, unrealistic love developments.
-Completely dominating a boss due to trash game AI and overpowered load-out for a cutscene where the boss easily own you, take out your friend and take your girl.
-Having key plot people die off during cutscenes to run-o'-the-mill mobs that you've defeat dozens at a time during gameplay.
-Countless plotholes, overused cliches and unnatural plot devices bogging down the essence of the entire series.

...

Aaro has just informed me that "innovations" refer to what this game did that was interesting or groundbreaking, which also sets it apart from average games. Right, then, let's redo that part:

Review: End

~*+ Rho

Vindictus: How to solo White Tyrant (Giant Polar Bear)

Cuz I said I would ;c

Intro cutscene: Awsome
RULE No.1 : Always run left!
RULE No.2 : Don't go behind him!



Left paw pounce:
If you've never fought him before run around in circles for awhile and pay attention to his tells. This is his most used attack, its a basic pounce, limited range with a long as tell, it's when you want to get most of your damage in. He will pound the floor with both hands, the raising part is fast, but you won't miss the pound. He will attack with his LEFT PAW forward. If you're starting where I'm standing in the image, you can start your attack combo already, aim right.

Look at that wussy ass hit zone (displayed in red). I chose to stand a bit further out for this one because that way you can hit his Savage Eye, however if you don't care, you can pretty much have his whole head land on you, it'll just clip and slide you away, no damage or stun.

Right paw dive:
Now this tell is fast, if you're not used to seeing it, you're eating it. He will slide his right paw back like he's presenting, but you're the one getting mounted if you don't get the hell out of the way. I'm still busy getting out of the danger zone in this image, however if you're already out, start your attack combo, aim left first then right as to not wander back into the danger zone.

Right paw dive landing, this attack has a significantly longer stagger time than others, perfect for that hard combo you started in the last image. Just remember when you're rolling back, roll away from him, not left of right.

Double Dive:
A very long tell, he'll pause with his paws up in the air for like a whole second for you. I hope you've been moving left this whole time, because if you weren't then you're taking a big angry paw to the face (see below). The basic rule to tell if you're safe is whether or not you see the inside of his palm, if you do you're not safe yet.

This is the launch, notice that big angry paw I was talking about? If you're standing where I'm standing, you're safe, if you're not, big angry paw. Now you'll want to start a quick combo, or just a basic bash, cuz you won't get much of an opening. Pay attention to that ice pillar right in front of me.

See that ice pillar from the last image? Yea it pissed itself. Anyway, it's called a double dive for a reason, you get about half a second before he launches the other paw and is gone. Catch up and get back into position before he does it again.

Death Roar:
Don't be scared, the death roar means he's gonna die, not you. He starts getting on his hind leg and roaring when he's a bit over one bar of HP. If you've been staying close to him like you should, you can do a full amaranth kick combo onto his right leg. After the raor he'll go apenuts on everything in front of him, so just stay still, you're safe there.
I realized I never mentioned what happens when you go behind him. If you never did, good for you. If you did, you won't do it again will you? I thought so.
~+* Rho

First look at Vindictus~


nuff said.

~+* Rho

A Picture Says A Thousand Words

(Enlarge please!)



No, Pearz, I'm not interested in obscene websites pitched to me in busted English. =p

~*+ Rho

Game Review: Starcraft II Campaign

Personal Opinion (Contains Spoilers)

It seems that nowadays the gaming industry no longer believes in a needing a story. Could the gaming community honestly have had their imagination deteriorate to the point that utter garbage such as this could suffice? The story for SCII was written in broken-up chunks that the writers perhaps thought were cool but unfortunately, in storytelling, just having puzzle pieces isn't enough; you actually have to make something out of it.

Decisions have no consequences, none whatsoever. The only decision that had a consequence they didn't even let you make.

Let's break this sentence down:

Dr. Hanson and the Jamaican Spectre both provided the SCII single-player campaign with subplots, aka side quests, to follow when the player was pissed off at the terrible and disjointed main storyline.

For Dr. Hanson's side quest line, at the end you had to choose either fighting the Protoss to let the good doctor finish her infestation project and in turn save herself (she's infested, too) or agree with the Protoss and purge Haven. The mission will take the same amount of time and effort regardless of the decision you make - however, Dr. Hanson will die if you purge Haven because she locked herself in the lab and went all infested up in there. Conversely, if you don't purge Haven, she cures herself and the colonists (of a Zerg infestation, mind you) and somehow turned into a love interest literally out of the blue, asking you to stay with her forever on Haven (lol?).

Maybe none of the writers for SCII have experienced love before, or maybe they just don't care any more, because if either was false, they would've immediately taken a hammer to the latter ending and then to the skull that housed it.

In psychology, affection is measured with key moments of interaction, which is not difficult to emulate in a game; that's why Japan has been doing it for decades. The "moments" you've had with Ariel (the doctor) were no more than idle chatter, reminiscent of awkward staring at the photocopying machine.

I digress.

Now, I've only played SCI, SCI BW, and now SCII, so maybe I missed out on the title where Zerg infestations aren't a big deal, because Dr. Hanson here just CURED it and nobody cares. If anything, the Protoss should be running around screaming, “An Taro Hanson,” or something. Seriously, it's like discovering silver while fighting werewolves. You would assume the slightest amount of repercussion could be felt later down the line for the story...and yet how terribly wrong you would be.

For the less amazing alternative, you've purged Haven and honoured your Protoss buddy, the Executor of a Protoss carrier fleet. A nice turn of events later would have been that maybe she came to help you out with something, or maybe even gave you a unit or mercenary option. Nope, stuff like that is only reserved for good games.

The Spectre side quest line wasn't nearly as dramatic; you're faced with the decision of either busting out all the prisoners (including all the spectres) or turning your gun on your Jamaican Spectre buddy because a pretty Ghost lady told you to.

The outcomes of the decision are basically you either train Spectres from now on or Ghosts; now, throughout the entire story, they'd made Spectres out to be the ultimate rapists, the fanatical and psychotic upgrade of a Ghost, stronger in every way. However, as it turns out (or rather, as I found out) Spectres are pretty much a reskin of Ghosts and perform about the same.

In the case that you took him out because the pretty Ghost lady told you to, he'll no longer be onboard the ship (duh, cuz you took him out), and therefore will not be able to constantly tell you about Jim's best buddy's secret plot to take out Kerrigan.

Now, here's the part that sucks: having been warned repeatedly by the Spectre or not makes zero difference in the end, where you still put a bullet in Tychus' (Jim's buddy) head in the same way. In fact, they were so lazy with the Specter's plot that during the second last mission, where Jim took his Super Squad with him (and this included the mechanic and the scientist), the Spectre wasn't even mentioned.

So what's the difference between choosing Spectre or Ghost? That's right, none whatsoever.

Okay, onto the second part of the sentence, where "the only decision with a real consequence they didn't even let you make". Throughout the campaign, one thing was made clear: Kerrigan was the key to stopping the coming storm. Why? Because the Overmind's vision said so. (Yeah, there was no explanation; it was literally just, "She was the only thing that could hinder me and you took her out. Har di har har.")

Now, this is the way I see it: the Hybrids (Protoss and Zerg) can commandeer the Zerg in the vicinity to work for them. The Overmind was programmed by the Xel'Naga to attack the Protoss relentlessly, but the Overmind pulled a fast one over his programming and created Kerrigan, and then purposely went to Auir to die, thus granting Kerrigan free will. With this freedom, Kerrigan can openly oppose the Xel'Naga if they come back to commandeer the Zerg, and ergo become the hindrance prophesized.

In the end, after acquiring the artefact, knowing that somehow (unexplained yet again) he (Raynor) can use the areifact to return Kerrigan back to human and also knowing that Kerrigan desperately wanted the artefact, his real decision should be this: use the artefact on Kerrigan to return her to human (repercussions unknown) or give the artefact to Kerrigan (she's reasonable, kind of, and clearly still has a thing for Jim. She also likely knows more about the artefact than anyone else).

The problem with allowing the player to make this decision, however, is that, you see, Starcraft is a cash cow. Blizzard can't rely on WoW forever, so Starcraft needs to come out with a few more expansions and an SCIII. That, ultimately, is why the only real decision in SCII can't be left up to the players; it would make coming out with another sequel kind of confusing. God forbid they can be ingenious and come up with a storyline like Mass Effect 2.

I would have forgiven this lack, except for the fact that the writers decided make it look like the ultimate decision was whether or not to take out Kerrigan. After spending the entire game and the whole Protoss sub-campaign emphasizing the outcome if Kerrigan were to die (all existence would get snuffed out), they turn around and do this. There's more consistency in a children's picture book.

Now that we are speaking of inconsistencies and painfully contrived events, comparing SCI's storyline to SCII is like comparing Romance of the Three Kingdoms to a piece of plastic.

To start with, some genius decided Raynor's personality wasn't badass enough, so he needed to change his entire past.

The Raynor we know is the Marshal of a backwater colony who encountered a Zerg infestation during the two species' first meeting. He was branded a criminal for purging the infestation when Mengsk (Leader of the Sons of Korhal Revolutionary Group at the time) took him in. There, he met Kerrigan, and he fell in love with her. Due to Mengsk’s betrayal, Kerrigan was left to die on Tarsonis as it was engulfed by the Zerg swarm, and Raynor could only watch helplessly. From then on Raynor, felt responsible for the destruction caused by the Queen of Blades, his former lover, and joined the Protoss in the fight against them. Furthermore, he still remembered the debt of blood he owes Mengsk, which he’ll one day repay.

In my opinion, that's a pretty decent background story, with plenty to take advantage from. But apparently, it wasn't enough for the writers; they wanted him to be more like John Marston (see Red Dead Redemption). Raynor needed another past, one before all the events of SCI; he needed to be a criminal, an outlaw. Why? It was all to introduce Tychus, Jim's best buddy from the past, released from prison to do the bidding of some research group secretly owned by Mengsk's son.

The events of SCII could have easily unfolded without the help of Tychus, who in the end didn't really serve much purpose except to get shot in the face when he pulled the gun on Kerrigan. (There ain't no bro before this ho. lolz) This is ironic because Raynor went up against the entire crew to keep Tychus onboard, but when put up against Kerrigan, he meant nothing.

It wasn't enough to give Raynor a new past and not make use of it; Raynor's personality also took a bullet. Raynor learned the art of PMS, from I guess the lack of estrogen in his current life, and started getting drunk and yelling at people who questioned him.

The rest of the cast had next to no personality. They were all simply generic archetypical response schemes based on a one-sentence character description that may or may not have existed.

Character development was, simply put, nonexistent.

What the hell was that artefact? Even at the end, it was never explained. All we knew was that if you pulse it normally, it pops every Zerg in a square click - however, after it's fully charged, it'll change Kerrigan back to normal...after she has evolved beyond imagination. Now know this: Zergs evolve by constantly mutating and attacking itself on a genetic level, so a stronger mutation will take over until an even stronger mutation overtakes that; it's the epitome of natural selection. A single Zerg organism can evolve faster in a few days than the human race can in hundreds of millions of years. So like, if the Dominion scientists have mastered the artefact to the point that it can de-evolve Kerrigan back into human form, then why the hell are they even afraid of the Zerg? They can reverse engineer anything, or maybe reconstruct the derelict Xel'Naga shipwreck they've got the last fragment on. It's because they didn't explain the artefact at all that such assumptions are possible. The writers' laziness and lack of commitment to their work caused these horrible and easily routed plotholes and inconsistencies.

If the game only kept key points without dallying on side quests that had no consequences worth knowing, the entire game (26 missions) would only amount to seven or eight missions. If they followed the same consistent story telling that SCI had, this game would have less than five missions.

The entire purpose of SCII was to watch Raynor do everyone else's bidding, play his part like a tool and find no answers, and then ultimately, returning Kerrigan back to human, method unknown, purpose unknown; this entire game was one big question mark. Not a single question was answered, not a single situation was resolved, and more complications were introduced. This isn't storytelling; this is called writer's block.

I'll offer my opinions with a grain of salt, as there is a faint glimmer of possibility that they'll execute the writers that defiled the masterpiece that was SCI, and then hopefully salvage what's left of the title in the next installment of the saga.


Score Breakdown

>Plot Design (8.5 out of 20.0) [42.5%]
Unimaginative, contrived; too many plot holes and inconsistencies; reneged on established backgrounds; character interactions are unrealistic; minimal character development; writers showed a lack of understanding towards SCI and didn't seem to care.

>Narrative (5.0 out of 20.0) [25%]
Narrative seems confused and plot seems to have changed multiple times in the development process, which shows; attempts were made to divert the player's attention from blatantly obvious plotholes, but not enough care was taken in doing so; difficult to sympathize with any of the characters, as they were emotionally and mentally challenged; halfway through the narrative began to rush, so it feels like it ended prematurely.

>Flow (2.0 out of 10.0) [20%]
None existed; side quests had zero impact on storyline; decisions had no future significance to the story and were often times not even mentioned; main character's history became disjoint after being tampered with, were past events and acquaintances possessed no impact; too many things were conveniently ignored or left out, never to be explained.

>Level Design (13.5 out of 15.0) [90%]
Well-crafted levels with interesting global events; a variety of communication chatter to keep the player immersed; detailed triggers sometimes kept the player on edge; some events forced the player to change tactics, or to think on a dime.

>Immersion (10.0 out of 20.0) [50%]
Missions are intricately designed, with no downtimes for the player to lose interest; missions were not generic, so unique events kept the player alert; post-/pre-mission information gathering were routine and dull, and conversations with crew members were mundane and sometimes completely pointless; major game events were mostly overly contrived; the plot did not twist or tighten; game did not incite any emotions such as shock, anger, sorrow or joy; there were no points of tension in the plot, no points of reprieve; characters were difficult to sympathize with.

>Satisfaction (7.0 out of 15.0) [47%]
The "betrayal" cinematic was heart-touching, where reliving powerful moments from SCI in full CG cutscenes brings up tears of nostalgia; there were few events that occurred which players could feel strongly about; the best moments of SCII, such as meeting Zaratul or boarding the Hyperion, seemed only to borrow the emotions of SCI rather than create emotions of their own; there were no emotional attachments to the ending or after major battles.

Total (46.0 out of 100.0)


Recommendation

The campaign is only worth playing for some of its cinematic moments. The campaign missions are on par with some of the better custom maps.

If you're looking for the same experience as SCI, this isn't the place for it. As far as I am concerned, the SCII campaign doesn't exist.

~*+ Rho

Rho's theory on the recent "Community Spotlight"

Community Spotlight: Archetype Guilds
Sunday, March 14 2010 - 10:00 AM
You'll find the Spotlight here.

"As part of our ongoing effort to thank our amazing community for all the time and energy they have put into making Allods a success we would like to dedicate this week’s Community Spotlight to some of the amazing Archetype Guides that our players have written and posted in our forums.

These guides are extremely thorough, well written and offer a great deal of advice for both new and veteran players alike. Whether or not you are playing that particular archetype, or simply would like to get an idea of what your competition is up to, check them out and let the writers know what a great job they are doing!"

Before we continue, let me take a moment here.

~elevator music~

~violent laughing can be heard in the background~

~Celine Dion sings "My heart will go on"~

~more elevator music~

Okay I'm back.

So basically, in order to sound 'involved' the GMs decided to toss rocks and pick up some random guides in the forums and front-page it for the world to see.

Unfortunately there were only six classes, I guess the rest of us are playing the wrong game; that or hackers are secretly adding content.

I'd like to point out just how much the GMs know about their game:
Necromancer: Lawful’s Necromancer Guide – by lawful
Necromancers?
Must be the content adding hackers again, CAN'T ANYONE STOP THEM?!

Anyway, thats not the focus of my post;
As the title states, Rho has a theory. Now Rho's theorys aren't as well woven and deep like Pearz' so don't expect that, Rho can only pick up very obvious things within her frontal conal viewports.

The GMs are front-paging trash guides in an effort to lower the overall competence of the Allods populace ultimating in more people dying and an increased average buying of perfumes!

You don't think it's true? Lemme ask you this:
Why would I want to follow the guide of a Pally who decided his class was weak&underpowered and rolled a Healer in OB?

That is all.

~*+ Rho

Impressions of Allods CB~



So!
As Pearz mentioned, Allods CB4 is coming to a close and OB will start officially on the 16th!

During my time in CB, I managed to get my pally to lv32, fully testing all my skills and rubies. I dare claim that I am at least half an expert paladin. I've also determined what is sure to be the best DPS and tank build for the class.

In case you can't tell already, I picked an Elf Paladin.
Who are the elves in Allods?

These are the elves. Yum, right?

Anyway!

The highest damaging skill in my arsenal is my racial skill, Pious Brand, and it is what I used to benchmark my highest damage over my career in CB.

Here is my current tooltip for the skill:

Yes 58 (out of 100) energy cost means I'm using a 2h sword. It's expensive; let's move on.

So, let's look at some damage potential:


Poor thing didn't know what hit it.


Random player my level; he died shortly after. Psys are squishy~

Overall, I am very impressed with the class. I don't feel gimped like the the forums say that we are. I don't mind that I won't be first choice for DPS, tanking or healing - because I know I'm the second choice for all of them.

Oh, here are examples of my heals:

Light Nova is still only Tier One due to level restrictions.
I must note that Light Nova also has the healing range of like 100 yards; very nice.

So, anyway, these is the fruits of my limited time pvping in CB (of which I spent most of running away from lv40s that ganked nubs and camped teleports).

Greenhorn indeed.

Well, that's all for now; maybe eventually I'll write a build...or ten.

PS: I won't review Allods because Pearz needs to vindicate herself with one after mine with Aika. p=

bai bai nao <3


~*+ Rho

Rho's Reviews: Aika~

I WANT THE LAST HOUR OF MY LIFE BACK.
(It's a working title; may or may not change.)

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I was considering writing some kind of proper review with an "overall" and "breakdowns"...and then I realized that it does not deserve one.

First impression:
I tried to make a character, but it rejected my name (Rho).
Why? Apparently HO is a bad word, and therefore is not allowed in your name. However, afterward, I'm allowed to say "ho" as many times as I want, in chat.

The characters in this game are gender-locked, which means that each class can only be one gender. What can you customize on them? 5 hair styles, 5 hair colors, 5 faces - none of which look satisfactory to me.

Screenshot for no reason:


Side Note #1 In the above screen, you see my starting "nuke", which is a DoT that does like 30-something and then DoTs for 5dmg/3sec. But, note that although cast time is instant, the non-interrupt casting animation takes longer than just normally shooting the mob 4~5 times for 10+ each hit. Of course, you can pour points into it to make it better, but thought I would share anyway.

Side Note #2 That distance I'm shooting that boar at? That's pretty much the maximum distance of my GUNS. I'll let that sink in.
one mississippi~
two mississippi~

Anyway!

I can't quite put my finger on it, but, for some reason, this game reminds me of those crappy 10-year-old RPGs. Everything just feels stale; they wanted to be smooth like Guild Wars but ended up feeling like a bag of bricks fished out of the dirty DnD pond.

Side Note #3 You can't see buffs and debuffs on the enemies; actually, you can't see buffs or debuffs on you either. wtf? lol Unless my Fast Step or whatever (it dodges the next incoming attack) is not a buff.

The game is not very friendly overall. You can't rebind keys, apparently; if you can, it's not in the keyboard settings menu. lolz

Talking to the NPCs is a pain in the ass. Instead of just giving you the generic garbage single-screen quests (like, "Bring me 5 rabbit spleens so I can shove it up my ass,") it has an interactive way where we exchange sentences and have a conversation for a more RPG feel. Honestly, I'm not playing MMOs for the story; if I want to participate in this story, I'll go download ME2. I thank the devs for giving me a "skip" option.

The graphics is decent; the interface annoys me - again, because it reminds me of old school RPGs (not the good kind). But, I mean, if you're playing games for the graphics...wtf are you doing here?

It feels like I'm walking around with Easy Mode on all the time. You double-click a mob and auto-attack it to death, occasionally skilling because you remember that you can and also occasionally potting because the mobs finally whittled you down enough for one (there's a 4~5 second cooldown on pots).

Customization!

There is SO little customization in this game that it hurts. I already mentioned the gender-locking. Well, you also only have one set of weapons and armours as well.

Skills come at specific levels and at specific intervals; considering that you have some 50 levels to gain and only 4 tiers of 3~4 skills, I doubt there's going to be much diversity in build later on.

Where the hell are my stats? Is this another game where I don't have stats?

One of the major selling pitches of this game (and I'm purposely not giving it much space on the page) is the PRAN system, which I believe stands for Pedophiles R All Nasty, but I could be wrong; we shall see. I digress. The Pedo (re: PRAN) System basically gives you a little girl that follows you around. (There are 3 types, shortened to offense-, defense-, and evasion-oriented). They give you certain bonuses and eat your food. Their Number One attraction is the random comments that they make to everything, such as, "Oh, Master, your sword is HUGE," and, "I can't fit all that in my mouth, Master [><]." They went as far as to have dubbed it in English. I would say from here on out to use your imagination - but, sadly, not much is left to it.

Side Note #4
Apparently, there won't be any cash shop outfits, either. The reason for this is because, in M4SSIV3 N4TI0N W4Rz, there will be too many people and if everyone looked different, it will lag too much...so...everyone will wear the same gear and spam the same skills... I dunno about everyone else, but I've seen Lord of the Rings; the generic-looking guys always die. Meh~ Maybe it's a Korean thing. (Aaro Note~ : Offense taken, Rho, offense taken.)

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Closing comments:
Overall, this game is just a stripped down version of all the bad formulas of the past, with less mechanics and customization, and not-so-secret selling of sex. (You know, kind of like Disney.)

Please, if you respect yourself as a person, DON'T PLAY THIS GAME!
I didn't pay for it, and I STILL feel like I deserve a refund.


~*+ Rho

Rain: Application

To join Rain in C9, you have to pass this application.
You may leave your application as a comment or a private message.

Good luck~

1] IGN:

2] Class/Sub:

3] Rain is a PK/PVP guild. What will you bring to this guild that will benefit it in that respect?

4] Assuming the enemy team contains all six classes, list the order in which they should be taken down.

5] As you know, mounts are an integral part of PK/PVPing in C9. List some situations in which you want to be mounted, and situations where being mounted puts you at a disadvantage.

6] In as many words as you see fit, describe your biggest fault as a PK/PVPer.


~*+ Rho