Top Anime of 2012

Well the new year of shows are upon on us and thus it's time for a recap of our top picks for last year!

Top 5 picks from our writers Djr7 and Ouroboros










Sword Art Online (Summer 2012)


Sword Art's first arc was my personal favorite. What really got me into Sword Art was how well they portrayed the emotions of being trapped within a game, where death in the game means death in real life. The   emotions portraying how the players come to deal with living inside a game is wonderfully written giving a gloomy look on many childhood dreams of living in a game. Reflecting on the terror of how the player's real bodies are slowly weakening is well delivered as Kirito is able to find some happiness among the deaths of players around him. If you've ever played an MMO or other RPG you will definitely enjoy this show. - Djr7


Nisemonogatari (Winter 2011/12)

Bakemonogatari was an amazing show, with Nisemonogatari being the sequel, it was a theme of "fakes". While I can't say this sequel surpasses its predecessor, it was an enjoyable experience that continued off the work of Bakemonogatari. The show follows closely around Araragi's sisters and touches on the subject of different fetishes. In a way the show is more of a "I-do-what-I-want" sequel that somehow mixes extremely ridiculous events with plot driven serious characters.  -Djr7

One of the few memorable shows of 2012 and definitely one of the ones that I enjoyed the most of that year. Similar to what Djr7 said: the show doesn't surpass Bakemonogatari but it keeps up with how good the original was. Nisemonogatari followed through with the bizarre humor that Bakemonogatari had and in some cases went past it as well, I’m sure everyone remembers the “toothbrush scene.” The show also develops some of the characters pretty well, such as Shinobu, a mysterious character in the original that ended up being quite the character in the second. The characters of Nisemonogatari, both old and new, played a large role in making this show one of the more memorable ones of 2012. -Ouros


Fate Zero part 2 (Spring 2012)

I've never been a huge Fate fan, but the show was pretty awesome, hosting a great many of conflicts that ultimately lead to the beginning of Fate Stay Night. The action was impressive as the quality was bar none. Overall if you enjoyed Fate Stay Night, this show easily surpasses it in my mind. - Djr7


Sakamichi no Apollon (Spring 2012)

I picked up this show after it aired, and I’m glad that my friend convinced me to watch it. The show was a really good watch for many reasons. The characters of Sakamichi no Apollon are one the main reasons that I put this in my top. All of the main characters had a lot of depth to them which allowed the show to be the drama that it is. It also has everything that makes a good drama, well developed characters, an engaging plot that draws in the viewers, and even multiple themes that viewers can relate to. And finally, the jazz music is like the icing on the cake to the well made drama. -Ouros


Guilty Crown (Winter 2011/2012)
Guilty Crown. Best show. Not really. But in all seriousness, no other shows that come up to mind that is worth mentioning... maybe Jormungand just because Koko Hekmatyar is so damn cool. Besides that, there were no other shows that really “stuck” to me to be put in my top 3. -Ouros




Most Disappointing

Guilty Crown had so much hype and was backed with its gorgeous visuals from its large budget. Guilty Crown presented itself as a show similar to Code Geass, it even replicated some similar themes towards CG. Unfortunately visuals were the only decent thing about it, as it became a sad attempt to portray a serious atmosphere with poor characters. I felt as if the show itself was trolling me, the only good character was a minor antagonist villain who carefully became the only one with an interesting personality as he tried to save the series and give some importance and interesting twists. Guilty Crown was a show that tried too hard and stumbled over its poor characters.
-The writing was awful, the writers tried to do everything but ended up accomplishing nothing. Too many plot holes in the show due to the fact that the show wanted to “be everything” at the same time. The characters were just as bad, they were one dimensional (lacking depth) and as many others said, they would change personalities from episode to episode. And they killed the best girl, Hare! Aside from that, the show looked great, and there was good music, but in the end.. the show was bullshit. -Ouros



Most Surprising

A quick glance at High School DxD and you could quickly dismiss it as being an over the top ecchi filled silly adventure about a boy joining a group of vampires and supernatural events with plenty of bare skin. Surprisingly I found myself continuing to watch DxD as the characters were well developed deep below their appearance and silly first impressions. The plot was well written and the characters are interesting enough to look past the ridiculous nudity. I recommend taking a look at this show if you passed on it.

Additionally this is the list of shows we both watched from last year

Mirai Nikki (WInter 2011/12)
Haiyore Nyaruka San (Spring 2012)
[K] (Fall 2012)
Sankarea (Spring 2012)
Another (Winter 2011/12)
Kore Wa Zombie Desu Ka of the dead (Spring 2012)
High School DxD (Winter 2011/12)
Tasogare Otome X Amnesia (Spring 2012)
Guilty Crown (?)

Medaka Box (Spring 2012)
Aquarion Evol (Winter 2011/12)
BRS (Winter 2011/12)
Natsuiro Kiseki (Spring 2012)
Hyouka (Spring 2012)
Koi to Senkyo to Chocolate (Summer 2012)
Symphogear (Winter 2011/12)
Jormungand (Spring 2012)
Chuunibyou demo (Fall 2012)
Brave 10 (Winter 2011/12)
Zetman (Spring 2012)
Moretsu Pirates (Winter 2011/12)










Shinsekai Yori - Episode 25 End


This will be a review of the final episode, spoilers are below the first section detailing my overall thoughts to how the show ended in a respectable manner.

Shinsekai has been a favourite of this season, it carefully crafted some amazing and unexpected twists, as well as numerous heart wrenching moments, but I always wondered how it would end. Thankfully Shinsekai Yori ends rather well, in terms of resolve and peace of mind at least.


Unfortunately the amount of tension from a nail biting climax of episode 24 was quickly resolved within about two minutes, leaving the remaining 22 minutes to tie up the series entirely. It might have been more appropriate to split this episode into two, giving us more of a climax than the 2 minutes of a rushed ending.
With the final act on Squeeler's plans, I wasn't sure what to expect for the rest of episode 25, but to my treat the episode was very informative and brought up an amazing question of humanity and perspectives of evil.


The final episode had one last card up its sleeve, bringing to light yet another shocking reveal of the truth behind Queerats and what became of the Hunters and Gatherers mentioned by the False Monoshiro way back when Saki was a child. Shinsekai Yori never ceased to amaze me with the amount of shocking turn of events that continued to surprise myself as I cringed on the inside for many moments throughout the story. The last episode did well to bring everything to rest, but I felt there wasn't enough justice for all the characters to conclude on. Saki's parents get a notable amount of information describing their final actions and their role they played during the onslaught, but I wish we could have seen a nice memorabilia for the other characters as a final farewell to their memory, since Saki and Satoru can finally grieve for their lost friends form their dark society.


This was definitely one of the greatest shows I have ever seen, and the final episode does well to tie in the end. It makes me sad that I cannot read Japanese and won't be able to read the books, but I will definitely come back to re-watch this show later on now that I know more about the truths and can watch this with a different perspective.

Spoilers Below!


I always likes Shun, which made his departure very sad to see. I'm interested about how he can appear to Saki and reveal events after his disappearance. We never really understand what exactly happens to Shun, whether or not he is simply a form of his own leaked cantus entering Saki's mind or that he has become something of a living ghost, I'm not entirely sure, but I would be lying if I said I didn't have hopes he would return to the living after his disappearance.


Kuroumaru's sacrifice was a brilliant ploy to fool the child, I can't help but applaud his character as one of respect, as he did have plans to overthrow the humans, but never stooped down to savage methods of killing off humans for good.


Overall I can't think of any obvious plot holes, but I am curious as to what happened to their society, since it seemed that nearly the entire village was being wiped out and that other villages were an incredible distance away. I'm not entirely sure how the village ended up with all of its destruction and massive death toll from the attack, but I think its safe to say there were indeed a large number of survivors than we were lead to believe among the mass killings and that they came to rebuild their town.


Squeelers final resolve and trial was a very striking feat that made me realize just how ignorant the human society is, how untrustworthy it became throughout the series and was the root of nearly every event that lead to all the death and chaos.


The final scenes tore at my heart as flashbacks of all of those dear to Saki who had died are shown before coming to present day where laughter of children can be heard in what appears to be a school, showing how all of the suffering and terrible events that nearly destroyed their civilization lead to a better future. I was happy to see Saki and Satoru marry at the end as well as the kittens of the tainted cats, giving us quite possibly the only happy event of the entire season.

Too bad it's over, hopefully I'll get to see something as epic as this in the coming seasons.
~Djr7

Zetsuen no Tempest ep 22


Zetsuen no Tempest is probably my favorite show continuing from the Fall 2012 season. BONES has done a wonderful job creating a mysterious relationship between its characters and a world in which they are immersed within. I have always enjoyed the works of BONES, and Zetsuen no Tempest has done a remarkable job of creating unique characters intertwined with each other and how their world evolves around them. Zetsuen no Tempest has developed a surprising turn of events and is nearing its end point, at least I think it is. At episode 11 I was sure the show was about to wrap up the battle of the Tree of Genesis and find the murderer of Aika, but the complete turn around of the show threw all of my disappointed ending ideas out the window and shocked me with its new focus.


With the truth of Aika's death finally being revealed, I can say I didn't actually see this coming, one fact that I really like about the show is how nearly every decision and event before episode 12 is the result of some logical happening. Ever since the mid point of the series, logic has been thrown into disarray and everything seems to follow an unrealistic tragedy. The show makes several references to Shakespeare's "The Tempest" by comparing Aika's prophecy that a happy, meaningful ending is buried within the tragedies that come from the events that unfold throughout the show.


With the world beginning to protect the Tree of Genesis, Mahiro and Yoshino will undoubtedly take up some action since the show has taken a change of pace to theoretical revealments of truth and inner conflict since episode 12's turn around. Concerning Aika, despite being dead she has had a huge impact on the show and I really can't think of any other show where a dead person has so much character and fits in perfectly as a driving point for Yoshino and Mahiro as well as being the source of nearly all of the events that take place.


Megumu's character is something that contrasts just about everyone else, I consider him to be the most down to earth and normal guy here, since he seems to be the only one capable of expressing his emotions with ease, although he is quite the scared individual afraid to make tough decisions.

Overall I am quite happy with how the show has turned out, although I can say I find it rather difficult following all the terminology between the two trees and what exactly is happening, I am more inclined to how amazing the characters have been developed and how they interact with each other that keeps things interesting for myself.

I'm pretty disappointed in myself for not continuing to cover this show through each week, but perhaps I shall learn and try and take next season a little more seriously by staying on top of things.

~Djr7

Tragedies, triumphs and tropes; lamentations of a gamer

With the announcement of the PS4 and the Xbox720 we can safely assume that this generation, my next-gen, is coming to an end. It will, undoubtedly, carry away with it some vestiges of greatness of which will never return, but also along with it the mediocrity we've committed, as producers and consumers, in the name of greed and safety, I hope.

Before we set our sights on the new generation, we must sit back and gaze inwards, and take inventory of the garbage and filth we've expelled around us into this current world. It would be a crime most heinous for us to drag with us all this wrong and underachievement into the new era.

We've turned gaming into a science, but somewhere along the way we lost the art. In this day and age of mega corporations, global agendas, executives and shareholders, we spend so much time and money trying to understand games and gamers that we've stopped respecting them. Terms like downloadable content and free-to-play used to be good, synonymous to innovation and opportunity, but now it’s warped into concepts like day-one DLC, on-disk DLC, content treadmills and pay-to-win. A discount used to be paying less for the same, then it evolved into paying the same for more, and now it's paying more for the same or paying even more for less later. This is not a healthy business model; this is a corrosive strategy focused on short-term profit at the cost of long-term sustainability. There is a reason why over fifty percent of developers identify themselves as indie.

The passion is not dead, the talent is not dead, and the love for gaming is ever-growing. The pulse of the gaming culture hums like the fucking coils of an overclocked GPU on the verge of exploding. So wherein does the problem lie? For starters, let’s inspect what is wrong with the funding structure:

The game starts with the developers: they care the most about the game but have the least say in the development process. The money starts with the shareholders: they care the least about the game but have the most say in the development process. Ergo, we can deduce that the money is more important than the game. In this funding structure, the money only cares about money; it does not care about the quality or sanctity of the product.

In the independent, or kickstarter, scenario the money comes from the backers. Now let’s be very clear for a second here: a backer is not a shareholder, but a backer is without a doubt a stakeholder. The backer doesn't get paid if the product does well; the money is given upfront to support a product the backer believes in, and the profit is metaphysical. This difference is critical because in this funding structure the money only cares about the quality of the product. So what happens when both ends focus on the product? It means nothing is more important than the game.

So let's say I'm a publicly traded company, not an indie, I have to answer to executives and shareholders, I work in a cubicle but the fucking machine that counts money gets its own office; how do I survive in this industry?

Now before I give some examples both good and bad, I first must say that things like DRMs, DLC, RMTs are not inherently bad or evil, but they get perverted and distorted as it moves through the pipeline and although the final product is slowly driving a thick nail into an industry shaped coffin, the concepts themselves at its purity are truly brilliant.

Let's start with DRMs: it stands for digital right management, that's it, it doesn't stand for death rape murder. So why does every gamer you ever meet wince at the sound of those three letters? Well, let's first consider why we need DRMS in the first place: piracy is real, piracy is wrong and piracy is rampant, this is all true. A certain company, let’s call them Inosoft cuz my hand slipped, came out with some shocking numbers recently about how much money they're losing to piracy on the PC. The number was ninety five percent, as in out of every ten people, only half a person paid for the game they're playing. Inosoft reported one billion four hundred million in sales last year. Their revenue breakdown shows ten percent of their total revenue came from PC. If you add up the numbers, this means they lost two billion six hundred and sixty million in sales due to piracy; that's almost double their total sales that year. That's like five percent of total global loss due to piracy that year.

Therefore it's completely justified that Inosoft would implement such invasive and demeaning DRMs to protect their games, right? Do the DRMs at least work? The answer is no, to both questions.

This is the epitome of disconnect between the corporate paradigm and the chaotic hivemind of the digital realm. If the DRMs where designed to dissuade the masses from each hacking their own individual copies of the game, it would work. If the scene people were trashing DRMs to sell for profit, it would work. The problem, however, is that neither of these assumptions are true, and the Internet doesn't run on profit, it runs on glory. Introducing a new DRM-riddled game into cyberspace is not introducing a threat, or a nuisance. It's introducing a challenge and the harder and more expensive the DRM is the better.

Before I continue this subject, I must point out that it is not completely directed at Inosoft; they are not the only ones who use DRMs or even the worst.

So what's the big rage? It's that DRMs are actually hurting a specific group of people, and it’s the last group of people you want to hurt: the loyal fans. Firstly, the DRMs cost money, and the money going into the development and implementation of these DRMs cut directly into the funding of the games. Secondly, it's incredibly invasive and inefficient; it is known to cost more HD space and negatively impact download and performance.

Let's focus on that last word: performance. It is now a thing where players literally on the first day have to wait in a queue to play a single-player game, if at all. Let me emphasize how ridiculous this situation is: it doesn't matter that you spent hundreds of dollars preordering a collector's edition of the game half a year before it was released, it doesn't matter that the game requires you to be always connected to the Internet even to play it single-player; you still cannot play the game on release day. You did everything correctly and legally, but you are denied what was promised you. Why? Because of an implement designed to stop pirates. Ironically, the pirates are completely unaffected; in fact, the only way to have guaranteed a smooth unmolested gameplay experience on day one was to pirate it.

What stabs at me the most, and often brings up a tear or two, is this loyalty. Like watching a dog abused by its unworthy master, the loyal gamer returns to spend their hard earned cash on these products. They could easily become the pirates these companies assume they are, but they do not, because they have honor, because the designated driver will still pay for gas.

Money, because the games industry is a for-profit industry. This is the age old dodge that's actually, sadly, age old now. Yes, absolutely, no games company can survive if it doesn't make money. The problem has never been about price tag, as long as the product was worth it. That there is the root of it all, the product is no longer worth the price tag.

In almost every other medium of entertainment, when the product is no longer good enough for the audience, you increase the quality of the product; the games industry is the only one that increases the price of the product. Here's the kicker: they're getting away with it. How? Cloak and dagger, that's how, it's kind of like smoke and mirrors except someone gets stabbed in the back.

Another abbreviation that comes with plenty of resentment: downloadable content, the suffix “able” implies that it could be done, not have to be done. Oh, how far has and will this argument carry them. Let us be nonpartisan about this, there are some incredible DLCs out there that is both non-intrusive and well done. It is not them for whom the bell tolls.

The ones that are not okay are the ones that do not give the gamer an incentive to purchase the DLC, it is not subtle enough that it is only found by players looking for DLC, it is not even well done. The average DLC attacks the psychology of the gamer, it uses scare tactics and punishment. You no longer get the entire game for the price tag shown. Now you have to pay for a better ending, pay for more story, pay for more options, pay for fighters in a fighting game, pay for guns in a shooting game; some go as far as make you pay to unlock something that's already on the disk.

This kind of conduct shows a genuine lack of respect for the gamer. DLCs should be made available for the gamer that actively wishes to further augment his experience with a particular game and is willing to pay more money for it. However, it is somehow assumed that such a gamer would be too stupid to find DLCs if it was less in-your-face. It is then taken a step further by making you feel like you need this particular piece of content or you are missing a piece of the whole rather than making you feel like it’s something extra. I've never seen a game reward a gamer with free DLC for completing the game, only punish them for not having them.

In the end, at fifteen bucks a pop, can you name any four pieces of DLC that could add up to the contents of the original game?

Actually, ask yourself this question: Is this DLC going to be more enjoyable than a movie?

Then ask yourself this: Would I have enjoyed six movies more than I enjoyed this game?

Real money transactions, also known as the cash shop, also known as microtransactions, are synonymous to the free-to -play market, with a slight deviation known as pay-to-win. Sadly, this is the least invasive form of moneygrubbing that happens in the game industry. Study shows that in a free-to-play game, a few percent of the population will spend an enormous amount of money and this is enough support the entire game.

Most players are less upset with a free-to-play game that released a piece of content they can't afford to or refuse to buy, while more upset with a game they paid for releasing a piece of DLC they don't really even care about. The reason for this is simple: if you did not pay for a game, you have no commitment to the game itself, you develop commitments to players you meet in the game, but these people exist outside the game world. Should you feel the need to leave the game, the investment lost is mental, not financial. Playing a free game for a couple of minutes and realizing its not for you is a lot more acceptable than paying upfront for a game that you realize in the same couple of minutes is not for you.

So if microtransactions are fine, what's my beef? It’s no longer a free-to-play thing. You now have to pay the full box cost, get dinged by DLC and deal with a cash shop on top of all of that. For a non-competitive single player game that you're footing full box cost for, how much of the total content are you actually getting? When is enough enough? At what point will we as consumers put our feet down and proclaim we demand that at least half the game come with the box?

Have games been getting shorter, some too short even, perhaps some are starting to get unnecessary multiplayer modes? The reality of it is, it’s even shorter than you think. The truth is games have been artificially lengthened for a while now.

Ever wonder why quests make you walk or drive across the town or even across the map? It's not so you can immerse yourself in the environment, it’s to extend the time cost just enough before you start questioning why you're doing it. A game recently came out that introduced random encounters during these long travels and heralded it as a game-changer. It's actually to tack on even more time cost while seemingly giving it purpose. JRPGs have been doing this for years now.

Notice how no matter how bigass or badass you are, doors will always give you trouble? They all seem to have an animation time don't they? A couple of seconds, just long enough so it’s not annoying. Think about how many doors you go through that game, back and forth, subtract that time off your total play time. Everything seems to have an animation time nowadays, even going into your inventory. Going up and down ledges seem to take longer, crouching and crawling are slower.

You used to always run, then hold shift to walk if you wanted to be sneaky; nowadays you walk by default, and hold shift to run, but you're supposed to be a super soldier or hell sometimes a robot, yet you run out of juice after just a few seconds.

Quick time events are another often lamented topic. Who thought it was a good idea to deny me the final attack on an opponent? I understand you wish to show me the developer circle-jerk a la beautiful cutscenes, and you know what, I really want to see it too. However, it should not have to subtract from my experience. A quick time event should not occur when I get the boss to a certain percentage, force me into a mini-game, and then punish me by making me redo the mini-game, or kill me, or give some life back to the boss. This is the worst form of artificial lengthening around.

The reality is, after I kill a boss, you can show me how I killed it dead, I'm not gonna skip a badass once-a-game cutscene like that. Oh wait, it's not once-a-game anymore now, is it. Here comes the punchline: they think gamers would feel that a cutscene after every kill would be too much, too repetitive even. However if there's a button combination involved, gamers will happily watch an already-dead opponent flop around for another five seconds. Notice how even opening doors nowadays is a quick time event?

When you're doing all this to hide the increasingly generic and linear gameplay, the question must be asked: Why can't you just make better games?

The casualization of video games, the console degeneration, the dumbing down of games; insert picture of ten-year-old holding a prop gun giving you the finger. Call it whatever you want and attach whatever imagery you wish, but it’s here. It is without a doubt here.

Games are getting easier, less offensive, less scary, less interesting. Every title seems to reiterate the basic movement methodology the controllers are designed around. Maybe the old days where you're just handed the controller and told to figure it out was too barbaric, but honestly, spending the first hour of a five-hour game being spoon fed one tiny morsel at a time on the most basic of basics of gameplay is not just necessary. Someone who actually can't figure out how to make their character look around without being taught in baby steps probably never figured out how to get the damn thing to play in the first place.

A tried and true horror title was told to go more mainstream, lose the scare, lose the learning curve, up the action, up the cutscenes. One of the best new IPs of this generation, just like that, crumbled into mediocrity.

Cover shooters was a game-changer; even though it was around in the old generation, it did not truly display its virility until this generation. Hail to the chest high walls and hulking space marines that brought this mechanic into prominence. Never stop. As for every other rehash of this exact same mechanic and the inclusion of this exact same mechanic in every title whether or not it needs it: Chill the fuck out. When you do this it tells us gamers that this is it as far as gaming goes in this generation. Is it?

It is understandable that as a generation winds to a close, less and less innovations are made, and once the new generation begins, everyone rushes to make the next game-changer that defines the entire generation. However, did we truly exhaust the limits of the current generation? Or are we simply being complacent in our disposition, just rehashing old ideas, sometimes straight up copying, shamelessly.

Tomb Raider came out this week. However, what I played was not Tomb Raider; I played every fucking successful game that came out this generation but I did not play Tomb Raider. We could have let the dead rest, but no, we love zombies so much we turned it into one, a heterogeneous amalgamation of parts hacked off of others, smashed together without rhyme or reason. Now forever the name Tomb Raider will be marred by this experience. I knew the moment I lay this game down that there is nothing left of this generation for me to see. In the sound of tearing plastic, the final seal was broken and Armageddon had come.

~~

Robotics;Notes: 19 Blank Emotions



I am really trying to find time from my everyday life to get in new posts, here is one out of the many I wish I had time to do.

Robotics;Notes had quite the slow pace, but finally we get into some serious situations where sh!t hits the fan, but unfortunately I find myself trying to put in too much effort to really enjoy the show. Akiho has been developed as the crazy high energy robotic nut who is determined to build the best robot possible and receive some much needed love from her older sister. Akiho has been getting the cold shoulder from her sister throughout the series but has remained steadfast to keep going no matter how bad things get. All this character defining over the series has been a bit too casual as she never really grows or develops over time, making her recent breakdown rather uneventful and boring. Akiho beginning to doubt her abilities and her semi-mental breakdown would normally come as a nice shock and turn of events, but for Akiho its over and done with rather quickly and doesn't even come close to Frau's issues.


Frau had a wonderful character buildup of her personal issues that later reveals a dark secret with a wonderful shocking twist that sheds some potential on how serious this show can get. I was able to actually understand a lot about Frau and how she came to her current living state, Frau even gets a nice semi-ending where she breaks free from her Hikikomori lifestyle to try and get closer to Kaito and the others. It's unfortunate that none of the other characters even come close to having a good character buildup as Frau.


Carrying on, the biggest issue I have with the show is how Akiho and Kaito have pretty much abandoned the other robotics members, after the disbanding of the club, practically everyone gets back together within a single episode but forgets to tell the other actual members, which is very disappointing as Frau gets less screen time.

A brief mention of SERN from Steins;gate has piqued my interest as they have somehow found a way into the mix with their black hole bomb, I just hope this little cross over will actually mean something and not just act as a curve-ball being thrown at us by Robotics;Notes in an effort to cling to the glory of Steins;Gate.


It seems Airi is finally making her real debut as more secrets of Kimijima Kou is brought to light in an effort to put a twist on the show, unfortunately it may be the only thing to really grab my attention.

Overall the show is currently riding its highest point in terms of plot, since serious issues are starting to reveal themselves, although it still feels to have fallen far too short on my expectations as the subtle undertones of serious events never fully reach their potential and fail to engross the viewer when the casual daily boring events soak up up too much screen time in a wasted effort to grow characters.

~Djr7



Xbox, PS4, Nintendo News


More changes, announcements, and deals with Nintendo's latest video showcasing their latest news.
The first WiiU bundle is set at $390, while this may seem pricey, it's actually a pretty sweet deal.
I don't fully recommend buying this bundle unless you have your heart set on getting ZombieU.

ZombieU Bundle                                                  Regular price
- WiiU Deluxe, Nintendo Land                             - WiiU Deluxe ($350) includes Nintendo Land
- ZombieU                                                           - Pro controller ($50)
-Pro Controller                                                     - ZombieU ($60)
Total of ($390)                                                     Total of  $460

Additionally, new communities as well as the google maps app on the WiiU are available as of today.
A new feature for the WiiU will be an automatic 10% return on all your online purchases which will be added to your Nintendo funds, meaning you get online credit to use for purchasing titles online through the e-shop.

Nintendo is also releasing a sweet deal if you haven't picked up a 3DS yet.
Purchase a 3DS XL + the upcoming Luigi's Mansion and receive Starfox 3D for free, there are other titles as well you can choose from.

Here are the games being released during march
Walking Dead Survival Instinct March 26th (WiiU)
Monster Hunter 3 Ultimate will be available for both 3DS and WiiU on March 19th
Luigi's Mansion (3DS)
Castlevania Mirror of Fate (3DS)  released March 5th
Fire Emblem has more DLC available today (there are now 3 dlc maps 3DS)
Animal Crossing (3DS)
Harmo Knight is another rhythm game where jumping and hitting things plays songs, which looks rather fun but I'll stick with my Final Fantasy Theatrhythm.
As well as various e-shop games



PS4 has potentially leaked what appears to be a prototype of their next controller, using what appears to be some sort of small digital screen on their controller. Sony will announce their next console on feb 20th in New York, which may cost around $400.


Xbox's next console looks to further tackle the use of Kinect as well as having technology that will extend the contents of your screen to incorporate your living room wall for added peripherals, kind of like a projector showing an image that extends your screen.

~Djr7

Robotics;Notes: Frau is best


Akiho diversion success!
I have been pondering the thought of covering this show weekly, but that didn't turn out it seems. I have seen both Stein's;Gate and Chaos;Head and noted the similarities between the two as they focus around plenty of thriller like moments while depicting large scale misfortunes that creep up in what starts out as harmless events. Robotics;Notes thus far has been a good show to watch, and continues to slowly unravel character traits and deeper seeded flaws with each character. The one thing I love about this show is how well they pace the inner character conflicts, as the characters themselves don't become directly involved in any large scale government like secret that will somehow alter the world, but rather, the characters begin to change and grow over time as some larger scale events come in to play.

Why are all robot eyes red! When will they learn this stuff gives nightmares!
The main concerns that slowly see the light every now and then help to keep you interested in what's going on, but they don't try and steal the spotlight form the characters themselves, which is a good thing. I recall absolutely hating how Chaos;Head turned from being focused towards a possibly insane hikikomori who ventures further into his lost mind, to being about how this now slightly more normal character saves the world from a man using a crazy machine, the plot and focus of the show heavily shifts from character to awkwardly inserted plot. Robotics;Notes starts off very slow, and only hints at a few interesting topics and large scale issues, but ultimately it stays on course of the characters.

Frau and Kaito having a light conversation 
The theme I get from watching the show is that each character is trying to find something, mainly a reason to live their life. The unfolding of each character is something that leaves you to love and hate traits about them. Each character is introduce with obvious flaws, but over time we learn more about them, and rather than having them overcome their flaws in some cheezy flipside to their original personalities, we are treated to a deeper understanding of what makes each characetr tick. I could go on about how each character evolves over time and comes to terms with themselves, but I will say that Frau is my favourite character thus far.

Mr. Fabulous, but his name is actually Subaru, and I think he made that outfit himself

While she may not have the lead early on in the show, her overarching importance comes into play and we are able to understand where she has come from and what purpose she has given herself. The unveiling of her nature towards Kaito (main protagonist) later on really shows how wonderfully crafted each character is paced while keeping the larger concerns of their world as a known factor but without stealing the show. I will note that I really don't want to see this show try and create any romances, but if there were to be one I'm hoping for Frau and Kaito.

Now I will say that so far the plot and characters are nearing a meeting point and I hope the show continues to grow towards that climax that may or may not fail like the previous shows (Steins;Gate and Chaos;head). Hopefully I will try and post episodic events and keep up to date on what happens.

~Djr7

Kotoura-san Ep 1-3. First Impression It's GOOD



This season of new shows certainly crept up on me, bit me in the @$$ and shouted, "Where have you been Djr7!". And so I have returned to trying to catch up on everything I missed in the first few weeks of releases.

Kotoura-san wasn't a show I had looked into, in fact I only noticed it when a friend of mine pulled it up at school, and I can honestly say I am quite amazed by it's writing. The show is mainly humour based romance high school comedy with an added twist of the main character being able to read people's minds. The events that take place are very fundamental and common, guy meets girl, girl finds out about jealous rival who is shut down by guy, etc etc. What makes this show so incredibly amazing is in the presentation and writing. The whole romance comedy thing has been done to death, but this show has some very deep and concerning dark issues that play a strong mental role on each of the characters and help shape each character's true personalities.


The pacing is well done, and the events that unravel aren't very creative or new, but they are well developed and told through a darker mental sense that creates some wonderful internal character conflict with the main girl Kotoura.

Kotoura's first episode will come as a shock to you and show you some very saddening events, it also works up to create one of the best character introductions that really gives you a full understanding of what the main character is going through and how she approaches her life. Manabe is the main guy character that Kotoura takes a liking to, he is also the core of the show's humour, offering some precise moments to make you laugh.


The show wonderfully balances humour, high school romance, and a dark comparison to how ugly the world can be. This is my favorite show of this new season, although Shinsekai is still #1 for me.

~Djr7

The Return of Fire Emblem


It has been 6 long years since the last decent fire emblem game. Fire Emblem Radiant Dawn (2007), the first N.A. sequel to a previous Fire Emblem game (Path of Radiance 2005). While FE (Fire Emblem) Shadow Dragon (2009) was a poor remake of the original Fire Emblem game and I do not consider it a worthy mention in the Fire Emblem series.

The next Fire Emblem game is titled "Awakening", and looks to be one of the best FE games to date. The game looks to have been incredibly improved on several aspects from past FE games. FE Shadow Dragon tried to change things up by acting as an easier game for new players to the series, unfortunately the game had chopped up most of the dialogue heavy story and removed the FE difficulty by replacing fallen comrades with new ones. While my hate for the last Fire Emblem should stay contained within a locked safe and shouldn't be touched with a ten meter pole, it helps show some light on where Intelligent Systems has decided to go with improving the FE formula.


I am very upset to learn that there is a 3DS bundle for the Fire Emblem game, as I really want it but already have a 3DS.

Awakening looks to stay with the classic Fire Emblem design, but looks make several improvements in certain areas. The New Fire Emblem is said to add more unique classes, while I do not know what this entirely means, lets look at how the previous FE games utilized new classes.
Fire Emblem - The only game to have the player be an actual character in the game, albeit only the essence of the tactician and not an actual usable character.

Fire Emblem Sacred Stones - Removed the useless player character. Introduced new 2nd tier classes with the ability to choose between 2 or 3 classes for leveling up. Added sub classes that could be labelled as tier 0.5, there were only three characters each belonging to mage, warrior and knight.

Fire Emblem Path of Radiance - Removed the items used to level up to 2nd tier and replaced the Dark Mages class with Wind Mages and removed custom choice 2nd tier classes, also removing the Dancer class which saddened me. Introduced a multiple of horse riding classes to replace the Ranger, as well as adding the soldier class. Introduced new race class of animals (Laguz).

Fire Emblem Radiant Dawn - Introduced a third tier of classes and trolled players with enemy Dark Mages but no playable Dark Mage class.

Fire Emblem Awakening appears to re-introduce the player as a character, but this time the player will be able to make a custom playable character, hopefully this custom character actually fits in with the story. I speculate that there will be two tiers of classes with an extra beginner sub class that was in the Sacred Stones game. Since they are offering more classes it seems plausible that you will be able to choose between classes for tier 2 level ups. From the character description on the official Fire Emblem site, I believe they are finally bringing back the Dark Mage, which has me jumping for joy. Additionally there are over 40 classes, introducing the return of the Troubadour, Ranger, Great Knight, Valkyrie, and my favourite Dancer. New classes include a Trickster class which seems to come from the Theif, a Griffon Rider, a Pegasus riding mage and more. The main characters of each Fire Emblem game have been of a different class, having given us rapier, axe, lance, and sword wielding lords from the first two FE games in N.A., mercenary leading hero of Path of Radiance and magic wielder of Radiant Dawn, It seems we will be getting another Ike mercenary leader for this one.

The game's story currently looks to be as big as Radiant Dawn/ Path of Radiance, with multiple nations and possible enemy rulers, the game could in fact look to be a new series with a possible sequel if it sells well. An interesting fact is there is a character known as Marth, who bears a mask; will this game be somehow tied to the past two Fire Emblem games? (FE released a sequel to Shadow Sword but it wasn't localized).

The combat appears to have increased the pace significantly, and looks to incorporate team attacks as you can strategically group units together and move them as one, or place units near others for team attacks. The game is also apparently 1-2 players, but I believe the game is only multiplayer in online battles. The Critical Hits were something I always enjoyed in terms of visuals, but after seeing the Critical animation for archers on the Trailer, it seems critical attacks might have been ignored for added spectacles. On a side note free DLC is available within a set period of time upon purchase, but the notion of more DLC will hopefully not feel like we are paying for content that should have been in the game at launch.


The visuals of the game represent the DS and Gameboy Advance graphics, but show wonderful 3D battles and cutscenes. The 3D models look to be the best for human figures, showing detail and colour whereas the past 3D games have been bland and low on quality. The game also shows some awesome animated videos as well as beautiful 2D images of the characters during dialogue. The actual 3D effect for the 3DS will hopefully stand out and make the game appear even greater looking, but that is hard to judge without having the actual game. Another thing to note is the added voice casting, while the game isn't totally voiced, there are a few words and emotions that are voiced for each character during dialogue, which will offer a greater sense of the characters and their personalities, they even talk during combat which is a nice added feature.

Romance and Relationships have been given a huge boost as we will finally be able to see increase in relations between allies and what looks to be a more intricate system for allowing characters to increase their fondness and friendship level. The game also announces that character relations can reach marriage, whether or not it will be a deeper experience than a quick 2D dialogue remains to be seen.


Overall this new Fire Emblem game has the best art that looks and feels new and fresh, the game appears to have been developed to try and be the best FE game to date, and I certainly cannot wait for it to be released on Feb 4th. http://fireemblem.nintendo.com
~Djr7

WiiU Upcoming Games


Xenoblade Chronicles Sequel?
Nintendo's latest announcement comes as a full package of news regarding the WiiU.

Platinum Games has been very busy getting a lot of games out of it's production line, and is almost integrated with Nintendo with the amount of work they are doing with Bayonetta, Wonderful 101, and other games on Nintendo. New highlights and video footage showed The Wonderful 101 and it's crazy action heavy experience; I hope it delivers to a higher level that shows Nintendo can get better IP's out on the big screen.

Wonderful 101
The biggest gaming news from Nintendo's Iwata is the announcement of some brand new exclusive games coming to Nintendo. Shin Megami Tensai X Fire Emblem mash-up, who knows what this will be as most mash-up games are usually those of the fighting style but I see this sticking to the JRPG atmosphere and it will be very interesting to see where this leads. I love the Fire Emblem series a lot and I am very excited to see some info about this hopefully at E3.

A Xenoblade Sequel looks to be in the mix as the trailer for this new Xeno game ends with what looks like the main character from Xeno-Chronicles. The game looks to incorporate large monsters in a higher action based game similar to Monster Hunter, but the game mixes swords with guns and even Mecha's.


An HD remake of Zelda Windwaker seems to be their test on HD with games. The graphics are much more high def and still feel wonderfully cartoony. Windwaker will be released in Fall and will keep us busy as we impatiently wait for the Zelda WiiU.

Iwata announced that a playable form of the next Mario WiiU as well as the next Mario Cart at E3, apparently they have evolved but does that mean they will be better? Kirby's Epic Yarn is making a new game with Yoshi as its main character. Yoshi's Island and Yoshi's story creator is supervising the development.

Quite possibly the most important information that I took from the announcement was how Nintendo is moving forward as a company focused on bringing higher quality games at the expense of time. More time is being added to their titles and this will hopefully see Nintendo shine the way they did in the N64 days. Iwata explained that the new Zelda game and Smash Bros. game are taking their time to make sure they create some of the best games Nintendo has ever produced.

I'm really looking forward to what Nintendo will be bringing us, and how happy I am that they realized the lack of games upon the WiiU's release.
~Djr7