Showing posts with label Rant. Show all posts
Showing posts with label Rant. Show all posts

Tragedies, triumphs and tropes; lamentations of a gamer

With the announcement of the PS4 and the Xbox720 we can safely assume that this generation, my next-gen, is coming to an end. It will, undoubtedly, carry away with it some vestiges of greatness of which will never return, but also along with it the mediocrity we've committed, as producers and consumers, in the name of greed and safety, I hope.

Before we set our sights on the new generation, we must sit back and gaze inwards, and take inventory of the garbage and filth we've expelled around us into this current world. It would be a crime most heinous for us to drag with us all this wrong and underachievement into the new era.

We've turned gaming into a science, but somewhere along the way we lost the art. In this day and age of mega corporations, global agendas, executives and shareholders, we spend so much time and money trying to understand games and gamers that we've stopped respecting them. Terms like downloadable content and free-to-play used to be good, synonymous to innovation and opportunity, but now it’s warped into concepts like day-one DLC, on-disk DLC, content treadmills and pay-to-win. A discount used to be paying less for the same, then it evolved into paying the same for more, and now it's paying more for the same or paying even more for less later. This is not a healthy business model; this is a corrosive strategy focused on short-term profit at the cost of long-term sustainability. There is a reason why over fifty percent of developers identify themselves as indie.

The passion is not dead, the talent is not dead, and the love for gaming is ever-growing. The pulse of the gaming culture hums like the fucking coils of an overclocked GPU on the verge of exploding. So wherein does the problem lie? For starters, let’s inspect what is wrong with the funding structure:

The game starts with the developers: they care the most about the game but have the least say in the development process. The money starts with the shareholders: they care the least about the game but have the most say in the development process. Ergo, we can deduce that the money is more important than the game. In this funding structure, the money only cares about money; it does not care about the quality or sanctity of the product.

In the independent, or kickstarter, scenario the money comes from the backers. Now let’s be very clear for a second here: a backer is not a shareholder, but a backer is without a doubt a stakeholder. The backer doesn't get paid if the product does well; the money is given upfront to support a product the backer believes in, and the profit is metaphysical. This difference is critical because in this funding structure the money only cares about the quality of the product. So what happens when both ends focus on the product? It means nothing is more important than the game.

So let's say I'm a publicly traded company, not an indie, I have to answer to executives and shareholders, I work in a cubicle but the fucking machine that counts money gets its own office; how do I survive in this industry?

Now before I give some examples both good and bad, I first must say that things like DRMs, DLC, RMTs are not inherently bad or evil, but they get perverted and distorted as it moves through the pipeline and although the final product is slowly driving a thick nail into an industry shaped coffin, the concepts themselves at its purity are truly brilliant.

Let's start with DRMs: it stands for digital right management, that's it, it doesn't stand for death rape murder. So why does every gamer you ever meet wince at the sound of those three letters? Well, let's first consider why we need DRMS in the first place: piracy is real, piracy is wrong and piracy is rampant, this is all true. A certain company, let’s call them Inosoft cuz my hand slipped, came out with some shocking numbers recently about how much money they're losing to piracy on the PC. The number was ninety five percent, as in out of every ten people, only half a person paid for the game they're playing. Inosoft reported one billion four hundred million in sales last year. Their revenue breakdown shows ten percent of their total revenue came from PC. If you add up the numbers, this means they lost two billion six hundred and sixty million in sales due to piracy; that's almost double their total sales that year. That's like five percent of total global loss due to piracy that year.

Therefore it's completely justified that Inosoft would implement such invasive and demeaning DRMs to protect their games, right? Do the DRMs at least work? The answer is no, to both questions.

This is the epitome of disconnect between the corporate paradigm and the chaotic hivemind of the digital realm. If the DRMs where designed to dissuade the masses from each hacking their own individual copies of the game, it would work. If the scene people were trashing DRMs to sell for profit, it would work. The problem, however, is that neither of these assumptions are true, and the Internet doesn't run on profit, it runs on glory. Introducing a new DRM-riddled game into cyberspace is not introducing a threat, or a nuisance. It's introducing a challenge and the harder and more expensive the DRM is the better.

Before I continue this subject, I must point out that it is not completely directed at Inosoft; they are not the only ones who use DRMs or even the worst.

So what's the big rage? It's that DRMs are actually hurting a specific group of people, and it’s the last group of people you want to hurt: the loyal fans. Firstly, the DRMs cost money, and the money going into the development and implementation of these DRMs cut directly into the funding of the games. Secondly, it's incredibly invasive and inefficient; it is known to cost more HD space and negatively impact download and performance.

Let's focus on that last word: performance. It is now a thing where players literally on the first day have to wait in a queue to play a single-player game, if at all. Let me emphasize how ridiculous this situation is: it doesn't matter that you spent hundreds of dollars preordering a collector's edition of the game half a year before it was released, it doesn't matter that the game requires you to be always connected to the Internet even to play it single-player; you still cannot play the game on release day. You did everything correctly and legally, but you are denied what was promised you. Why? Because of an implement designed to stop pirates. Ironically, the pirates are completely unaffected; in fact, the only way to have guaranteed a smooth unmolested gameplay experience on day one was to pirate it.

What stabs at me the most, and often brings up a tear or two, is this loyalty. Like watching a dog abused by its unworthy master, the loyal gamer returns to spend their hard earned cash on these products. They could easily become the pirates these companies assume they are, but they do not, because they have honor, because the designated driver will still pay for gas.

Money, because the games industry is a for-profit industry. This is the age old dodge that's actually, sadly, age old now. Yes, absolutely, no games company can survive if it doesn't make money. The problem has never been about price tag, as long as the product was worth it. That there is the root of it all, the product is no longer worth the price tag.

In almost every other medium of entertainment, when the product is no longer good enough for the audience, you increase the quality of the product; the games industry is the only one that increases the price of the product. Here's the kicker: they're getting away with it. How? Cloak and dagger, that's how, it's kind of like smoke and mirrors except someone gets stabbed in the back.

Another abbreviation that comes with plenty of resentment: downloadable content, the suffix “able” implies that it could be done, not have to be done. Oh, how far has and will this argument carry them. Let us be nonpartisan about this, there are some incredible DLCs out there that is both non-intrusive and well done. It is not them for whom the bell tolls.

The ones that are not okay are the ones that do not give the gamer an incentive to purchase the DLC, it is not subtle enough that it is only found by players looking for DLC, it is not even well done. The average DLC attacks the psychology of the gamer, it uses scare tactics and punishment. You no longer get the entire game for the price tag shown. Now you have to pay for a better ending, pay for more story, pay for more options, pay for fighters in a fighting game, pay for guns in a shooting game; some go as far as make you pay to unlock something that's already on the disk.

This kind of conduct shows a genuine lack of respect for the gamer. DLCs should be made available for the gamer that actively wishes to further augment his experience with a particular game and is willing to pay more money for it. However, it is somehow assumed that such a gamer would be too stupid to find DLCs if it was less in-your-face. It is then taken a step further by making you feel like you need this particular piece of content or you are missing a piece of the whole rather than making you feel like it’s something extra. I've never seen a game reward a gamer with free DLC for completing the game, only punish them for not having them.

In the end, at fifteen bucks a pop, can you name any four pieces of DLC that could add up to the contents of the original game?

Actually, ask yourself this question: Is this DLC going to be more enjoyable than a movie?

Then ask yourself this: Would I have enjoyed six movies more than I enjoyed this game?

Real money transactions, also known as the cash shop, also known as microtransactions, are synonymous to the free-to -play market, with a slight deviation known as pay-to-win. Sadly, this is the least invasive form of moneygrubbing that happens in the game industry. Study shows that in a free-to-play game, a few percent of the population will spend an enormous amount of money and this is enough support the entire game.

Most players are less upset with a free-to-play game that released a piece of content they can't afford to or refuse to buy, while more upset with a game they paid for releasing a piece of DLC they don't really even care about. The reason for this is simple: if you did not pay for a game, you have no commitment to the game itself, you develop commitments to players you meet in the game, but these people exist outside the game world. Should you feel the need to leave the game, the investment lost is mental, not financial. Playing a free game for a couple of minutes and realizing its not for you is a lot more acceptable than paying upfront for a game that you realize in the same couple of minutes is not for you.

So if microtransactions are fine, what's my beef? It’s no longer a free-to-play thing. You now have to pay the full box cost, get dinged by DLC and deal with a cash shop on top of all of that. For a non-competitive single player game that you're footing full box cost for, how much of the total content are you actually getting? When is enough enough? At what point will we as consumers put our feet down and proclaim we demand that at least half the game come with the box?

Have games been getting shorter, some too short even, perhaps some are starting to get unnecessary multiplayer modes? The reality of it is, it’s even shorter than you think. The truth is games have been artificially lengthened for a while now.

Ever wonder why quests make you walk or drive across the town or even across the map? It's not so you can immerse yourself in the environment, it’s to extend the time cost just enough before you start questioning why you're doing it. A game recently came out that introduced random encounters during these long travels and heralded it as a game-changer. It's actually to tack on even more time cost while seemingly giving it purpose. JRPGs have been doing this for years now.

Notice how no matter how bigass or badass you are, doors will always give you trouble? They all seem to have an animation time don't they? A couple of seconds, just long enough so it’s not annoying. Think about how many doors you go through that game, back and forth, subtract that time off your total play time. Everything seems to have an animation time nowadays, even going into your inventory. Going up and down ledges seem to take longer, crouching and crawling are slower.

You used to always run, then hold shift to walk if you wanted to be sneaky; nowadays you walk by default, and hold shift to run, but you're supposed to be a super soldier or hell sometimes a robot, yet you run out of juice after just a few seconds.

Quick time events are another often lamented topic. Who thought it was a good idea to deny me the final attack on an opponent? I understand you wish to show me the developer circle-jerk a la beautiful cutscenes, and you know what, I really want to see it too. However, it should not have to subtract from my experience. A quick time event should not occur when I get the boss to a certain percentage, force me into a mini-game, and then punish me by making me redo the mini-game, or kill me, or give some life back to the boss. This is the worst form of artificial lengthening around.

The reality is, after I kill a boss, you can show me how I killed it dead, I'm not gonna skip a badass once-a-game cutscene like that. Oh wait, it's not once-a-game anymore now, is it. Here comes the punchline: they think gamers would feel that a cutscene after every kill would be too much, too repetitive even. However if there's a button combination involved, gamers will happily watch an already-dead opponent flop around for another five seconds. Notice how even opening doors nowadays is a quick time event?

When you're doing all this to hide the increasingly generic and linear gameplay, the question must be asked: Why can't you just make better games?

The casualization of video games, the console degeneration, the dumbing down of games; insert picture of ten-year-old holding a prop gun giving you the finger. Call it whatever you want and attach whatever imagery you wish, but it’s here. It is without a doubt here.

Games are getting easier, less offensive, less scary, less interesting. Every title seems to reiterate the basic movement methodology the controllers are designed around. Maybe the old days where you're just handed the controller and told to figure it out was too barbaric, but honestly, spending the first hour of a five-hour game being spoon fed one tiny morsel at a time on the most basic of basics of gameplay is not just necessary. Someone who actually can't figure out how to make their character look around without being taught in baby steps probably never figured out how to get the damn thing to play in the first place.

A tried and true horror title was told to go more mainstream, lose the scare, lose the learning curve, up the action, up the cutscenes. One of the best new IPs of this generation, just like that, crumbled into mediocrity.

Cover shooters was a game-changer; even though it was around in the old generation, it did not truly display its virility until this generation. Hail to the chest high walls and hulking space marines that brought this mechanic into prominence. Never stop. As for every other rehash of this exact same mechanic and the inclusion of this exact same mechanic in every title whether or not it needs it: Chill the fuck out. When you do this it tells us gamers that this is it as far as gaming goes in this generation. Is it?

It is understandable that as a generation winds to a close, less and less innovations are made, and once the new generation begins, everyone rushes to make the next game-changer that defines the entire generation. However, did we truly exhaust the limits of the current generation? Or are we simply being complacent in our disposition, just rehashing old ideas, sometimes straight up copying, shamelessly.

Tomb Raider came out this week. However, what I played was not Tomb Raider; I played every fucking successful game that came out this generation but I did not play Tomb Raider. We could have let the dead rest, but no, we love zombies so much we turned it into one, a heterogeneous amalgamation of parts hacked off of others, smashed together without rhyme or reason. Now forever the name Tomb Raider will be marred by this experience. I knew the moment I lay this game down that there is nothing left of this generation for me to see. In the sound of tearing plastic, the final seal was broken and Armageddon had come.

~~

Diablo 3 - A Lesson in the Future of Gaming


After such a long hiatus from the blog, it was only fitting for me to return with my favourite long business related rants. Imagine a semi-hardcore player like myself was able to make $759 (about $100 left to sell) throughout my 3 weeks of gaming (130-ish) hours, wouldn't that be great?

We all know Diablo 3 had nothing really innovative when it came to actual gameplay we all focus on, but I would like to look at this game from a different perspective.There was one thing Blizzard did that I feel will innovate the gaming industry, the real money auction house (RMAH). Long incoming rant, you were warned.

Mirai Nikki - This is how you RUIN a show


Miria Nikki was an amazing experience for the first 12 episodes, offering a great thrill for the most part. The problem with Mirai Nikki, is how badly they tried and tell a story after the first 12 episodes and completely ruin their own formula of character arcs.



Miria Nikki's initial formula was done in the form of character arcs, introducing a new character in the game. Each character in the game was unique, they all had some sort of serious mental scarring or unwavering determination to become the next god of time and space.Throughout each arc, Yukkii began to grow as a character and we learned more mysterious rumors of Yuno, the shining start of the show.


Unfortunately, after the 12th episode, the show does a 90 degree turn towards building up more rumors about Yuno and more build of a final showdown that never happens. All this new information about Yuno, and Yukkii's growth as a character became an annoyance, we no longer had these great character developments for the remaining players in the game. The producers of the show had to dedicate a few episodes directly towards Yukkii's friends in hopes they would shine on their own and give us a break from the randomness of Yuno's behaviour and Yukkii's attempted coming of age story. This change in pace became a Yuno and Yukkii focus on wavering emotions that never matches the feel of the show.
The BEST character in the series IMO.
Everything up until episode 22 was all fine and dandy, the show builds up to an ending I never saw coming. The show made us believe that the world was headed for destruction, with Yukkii becoming trapped by Yuno's deceiving nature and ends up killing everyone trying to help him. After this episode I was pumped for some epic showdown where Yukkii would somehow revert all the horrendous actions he took part in and go out with a bang. Unfortunately the show takes a downward spiral into a "make-it-up-as-we-go-along" story. I won't spoil anything here, but let me tell you something, this was the worst ending to any show I have ever seen. Random flying battles, followed by a fake "everything turned out OK" ending when Yukkii basically ends up sitting the corner with a blanket over his head.

If you wanna ruin your own show, this is how you do it. I would recommend the first 12 episodes for anyone who enjoys thrillers, crazy psychos, and bloody deaths, but after that I felt the show lead me on to expect a half decent ending rather than the shit storm they gave us.

Thrill and action was deserving of an A.
Story plot deserves a C+.
Character development gets an A for the first 12 episodes and an F for the remaining episodes.

~Djr7

 

Xbox "720" Rumors and Random Gaming Thoughts

I know i'm behind on my weekly show postings, but I haven made any gaming related posts in a while, so I figure it's time to post another edition of my random thoughts. 



For starters, the WiiU is the only console revealed officially out of the three main gaming systems, but we have some info on the next gen Xbox system.

After browsing Gamespot and IGN, I found that the new Xbox will have up to 6times better graphic performance over the "360". They also go on to state that this will be 20% more than the WiiU's graphic capabilities. Now lets stop and think critically for a second here, they are saying that the WiiU will be 4.8times MORE powerful than the "360". This is huge news to Nintendo fans, and game producers; this will allow Nintendo to finally step onto the HD stage and get some attention from third party game studios. Now lets look at the "360", just how many games out there are actually able to reach the systems limitations? I know of a lot of games that do not utilize the amount of hardware the system gives them, whereas the Wii pretty much limited the graphic quality to that of cell-shadeing for most of it's games, since it lacked HD. This seems more like a boost to Nintendo than the Xbox. The Xbox is also rumored to have smaller controllers and utilize BlueRay discs, it will be interesting to see what the WiiU will use for disks.


With that being said, there's a rumor that the new Xbox system will not allow buyers to play "used games", meaning that you can't let your friend borrow your game before he goes out to buy it himself. This would be a huge blow to business's such as EB or Gamestop, where they generate (I imagine) a lot of sales with the selling of used games or game-trade-ins. 

Some info on the PS Vita has surfaced with a huge lack of sales in Japan last week. Apparently the 3DS, Xbox 360, and PS3, each individually outssold the Vita. The boys at Sony declared that "this is a usual trend and it will make sales down the road". When we look at it a bit closer, there are practically no games out for the Vita, much like when the 3DS was first sold. The 3DS made the right choice to ship out earlier than the Vita to; A: eliminate competition, and B: they have a ton of awesome top quality games being released very soon and there has already been a price reduction for the handheld.  

Moving on to Games in general. 

Z.W.E.I                New Blonde Taki              Maxi pants                      Ivy   


Soul Calibur V is set to "replace" some of the existing characters from Soul Calibur IV, such as Taki, Cassandra, Xianghua, Kilik and Sophitia. There is however quite a few new faces, mainly due to the replacements, which I am not too thrilled about. There are currently 20 characters but I figure this number will jump to around 25-27 with the addition of special unlocked characters and perhaps some others that have not been released to the public yet in wait of its January 31st release for N.A. 


And finally I want to touch on Capcom's Resident Evil EXTRAVANGANZA!!!

there are 3 brand new Resident Evil titles coming out between now and next year.
RE: Revelations for the 3DS only.
RE: Operation Raccoon City.
RE 6. 


~Djr7

Pearz' Random Economics 101


Generally, I have no posts mid week with all my posts centered between Thursday - Sunday when all the shows air. With the recent turmoil faced in the EU over Greece, I decided to make a random post about this topic, it is my blog after all! Being very in-tune with worldly economics, I just feel this topic had to be talked about. Maybe I'll continue having random economic posts mid week if I have enough time and big events occurs. BTW: Tons of unrelated pics I have stored that I felt like posting.

Un-Go Pilot - Biggest disappointment of the season

After ceaseless emoing about my disappointment in Un-Go, Aaro and I have decided to take this series on together by staggering the episodes we talk about. He gets all the odd episodes (since he's such an odd boy) and I get all the even episodes (because I like to get even...? How how vengeful and punless I am.) For the first episode, we've posted separately because Aaro's done a more comprehensive review (and posted well before I even surfaced from my disappointment hole), while I just rant and rage, albeit sensibly. From episode two, we will be creating one post together on every episode.

It all started when Pearz demanded that she know what Autumn series I was interested in covering. Un-Go was the first thing that really caught my eye. Djr7 and I even duelled it out. (We managed to come to an agreement and no animals were hurt in the process.) After the first episode, Un-Go crashed to the bottom of my list. The best explanation I can give for this is that the opening episode was a terrible bore.

There is nothing engaging or thrilling about this episode which draws me into the series. In fact, it seems like the story hopes to run on its eccentricity and nonsensical overarching mystery. Allow me to explain; I'll go in reverse order.

Aaro has already established that this is a detective series. Most detective series have two main components to them: (1) The episodic mystery which the viewer has no chance of solving; and (2) the series-long mystery revolving around one or many of the primary characters which keeps you watching the series chronologically. The episodic mystery builds the characters, their relationships and the setting of the series. The series-long mystery compels the viewer to attach themselves to a character via curiosity and compassion. The series will start out heavily in the former, focusing on episodic events, and eventually builds more screen time for the latter. In Gosick, the series-long mystery surrounded Victorique, her mother and the grey wolves and eventually this story almost entirely took over screen time.

Un-Go seems to follow this template. We have the episodic mystery in the murder of Kanou and we have the introduction to the series-long mystery which involves something about the protagonist duo being dead. But not - since they are alive and detecting. This scene introduced the opening episode. I am curious but not curious enough to care if they didn't tell me anything amore about that plot. The scene was much too short and fragmented to inspire genuine curiosity. Before I could finish thinking "hey what's going on?" the opening song was rolling.

Then the episodic mystery kept going and going and going. It was possibly the longest 20 minutes I've endured in a long while. When a piece of entertainment makes you endure the passing of time rather than forget about it, it has fundamentally failed. Entertainment should not employ torture tactics. There is no pace to this show. None whatsoever. Eccentricity is introduced here and there but it's nothing but a superficial layer of "Hey look at this! It's socool!" concealing a hollow, absent core. Example: Inga.
Yuuki must lock her up in a dungeon. How else can she be whiter then the white panda  garb?

This is actually a part of the scene I liked. Look at how honestly Yuuki is revealing his emotions for her. Bet-cha he gave her that black eye.
Inga, who is entirely female in my opinion, is a transforming, jaundiced, air-headed, truth-seeking panda girl. She is around for eye-candy for I can't imagine Yuuki having any use for her. If Yuuki were a magician, Inga would be his showgirl. When in her "little boy" form, as the community has come to know her, she wears  panda garb to look cute and delivers flowery introductions for Yuuki. She also hangs all over Yuuki like a puppy asking if "it is time yet". Time for what you ask? Transform into a creepy, lets say bodacious, woman. In this form, she has an ability... I think. It's all as clear as mud. Her eyes glow and she asks a pressing question and her eyes glow some more and I think I'm having an acid flashback and then her victim sputters the true answer to her question.

I have one question. If Yuuki has this kind of power on his team, why not just ask the person whether they are the murderer? Too efficient I think. I digress. Inga's character has too much weird and not enough basis for it. So instead of intrigued, I'm left baffled. It's a strange, violated sort of baffled feeling, the kind you get when you feel somebody is watching you but you're alone in your room.

I do appreciate the one bone they threw to those of us who have not forsaken reason. Yuuki, despite being much more capable than Kaisho Sr. is known as the Defeated Detective. This is because Yuuki is always right in the truth but wrong in the media. Kaisho Rinroku devises the best story for the public based on what "is right" (According to whose morals?), "best for the public" (Does socialism like this ever work out?), and in the best interest of the involved parties. I take it Yuuki is too lazy to fight for a better reputation. Or maybe his complacence has something to do with the accident which killed him; but didn't.

As much as I dislike the show, I want to end of a positive note. Yes, I'm giving you the "this show sucks but look it has this shiny thing!" routine. The highlight of the series for me, insofar, is the head maid's uniform! Look at it! Its the love child of the western victorian maid uniform and a traditional japanese kimono. I love it so. I love it more than the massive computer console Kaisho Rinroku sits at. (The fallacy of that console is the abhorring lack of vertically oriented monitors. They make reading so much easier.) Not only does she have a uniform I want, she has the most engaging personality in the episode.

How-to: Dress a brat.

Smile
Reassure
Blindside
...and done!
I can't say I look forward to episode two, but I do look forward to the story having some pace, be it slow of fast.

/Envy

Science Time - Revisiting Ookarin's Reading Steiner


So, during my latest comment on my other science post, I came to a startling realization that, hidden inside of Ookarin, is the power of a god. That is the TL;DR version to take away from this. Either way, it was one of those awkward revelations that made me just have to start a new post, even though I wanted to be done with Steins;Gate. I guess it is okay, since everything is going to be done airing this week and this is the calm before the storm of posts I need to make for next season.

Random Thoughts: Dead Space 2

I actually got one of the few art insignia's (yay me!).

I figure ill start doing random posts of current stuff that's happening even if it includes old stuff that i'm just picking up.
After building my awesome new computer that can run anything, (yes anything) I downloaded a bunch of PC games that I never really decided to actually buy. This (currently) includes Bullet Storm, Deus Ex, and Dead Space 2.

For starters, I'm only on the fourth chapter, whats wrong about this is I didn't even realize it, I mean, there was no indication that I am actually progressing through the game's narrative. At least in the first Dead Space you completed a chapter after fixing part of a ship (not much of a story) , fought some sort of "boss" character, and proceeded to the Tram station with a "Mission Complete!" announcement. There is none of that in the new one which kinda bothers me since I don't feel like I have done much, save for the one boss I had to kill (rather easily) at a random point in the game which was so random he could have popped up anywhere and I wouldn't have felt any different to the current mission.
The game starts out with Isaac, dealing with his dementia, no we don't care about the Necromorphs lets focus on Isaac for a sec.
The current setting and atmosphere is generally the exact same, the same walls, the same windows, the same god damn blood smears. I still haven't realized that I escaped the mental hospital area and entered the kiddie area and residents apartments (well not exactly true since it was a slightly smaller area).

The weapons appear to do a little more damage than Dead Space 1, as well as my inventory is constantly clogged with extra extra ammo since every enemy has about 20 rounds of assault rifle ammo  on them (why do they have ammo anyway?). the only thing that hasn't changed is the amount of damage I take early on, I mean its about the same, i'm constantly looking for health packs but I have so much ammo enemies wont get close enough unless they pop out of the vents behind me.

They actually introduced the small stuff for a story, (YAY!) so were now on a new location and Isaac is surrounded by Necromorphs, really? This bothered me since the first Dead Space was uncharted territory for a regular mechanic and unknown evils with all this horror and survival stuff happening, as well as a broken ship that was just falling apart. Now were thrown right into it without any mystery or new horror just a simple run n gun it seems with no insight (yet), into the whole Marker object and this dude whose trying to get me killed. On a fresher note, Isaac is dealing with his dementia where he sees his dead girlfriend and must reach a doctor to get help. Hey its a lot better than fixing a damn ship!

He's dead Jim
At least we're more intrigued by the main character who finally has a face and a voice rather than some robot looking mechanic who can kill Necromorphs successfully where trained military officers cant do anything.

Overall the game is the same, they didn't change anything it seems, but made some more interactive puzzles as well as newer content that makes the game feel fresh. This game is very fun while not as frighting as the original, but regardless they do a decent job of presenting us with a great game that anyone would enjoy if they played the first one, as well as new players to the series.

And that ends my Dead Space Rant, I look forward to finding out about the Marker, Isaac's dementia, the guy who's  apparently trying to kill me, and I guess the reason why there are Necromorphs near Saturn.

Science Tuesdays - A Look at World Line Travelling




This was a post I wanted to do for a while, seeing as this week and the next I have much more free time, I decided to do some more rant posts that I haven't done in a while. They did a good job explaining how the time travel worked and it was pretty much seamless but with any other established rules, the own writers break them creating plot holes. I like it when they explain how things work, but it takes solid writing to make sure you follow your own universe's rules.

Cyberbully - Another Form of Natural Selection

Look, Mommy, they are saying bad things about me on the interwebz.

So, I rarely talk about "live action" movies, but I found this so mind-blowing that it needed a post. It actually just aired as a TV movie on ABC on Sunday; you can find it here. Now, I was expecting it to be pretty bad, since I've seen a lot of these bullying movies back in the day. I was actually pleasantly surprised - or, at least, at the start.

Rant From The Past: Shiki

Warning: This is chock full of spoilers and walls of text.

Pearz just finished watching Shiki yesterday, and the proximity made me recall all of my thoughts on it. I first watched this anime about two months ago, and had wanted to write a review but it's from Fall/Summer 2010, which is pretty old. It's not right to review something from so long ago...!

My inner fangirl went crazy.

I first heard about Shiki when perusing 2011 anime on AniDB, and recall waiting eagerly for it to finish so I could watch it. The picture above actually pulled me into the anime; I imagined from the makeshift description at the time that it would be kind of like Ghost Hound. It ended up being nothing of the sort, instead incorporating more supernatural and gore, with some philosophy gingerly sprinkled about. Ultimately, the characters are what made Shiki, since the story itself wasn't especially unique.

Pearz' Smurfing Adventure


For the past week in HON, they've let anyone create free accounts to play with the matchmaking system. Now, I am not extremely pro (1670 MMR at this time), but I do excel at taking down the other mid player, even among my own bracket. So, mid-ability wise, I am playing better than the average player of my tier.

Rant From The Past: Kurenai

Warning: This is chock full of spoilers and walls of text.

Apparently, I ranted to Rho enough to go beyond her threshold, and then she cunningly convinced me to blog about this so she would no longer have to listen. Devious.

Here, I'll be offering my thoughts (supposedly, I have many of them) about series (that I just finished watching) that are a little too old to get proper reviews, but affected me in some serious ways.

I wonder if these corner buildings really exist...

Today's installment is Kurenai, the 2008 series spanning 12 episodes. I'm attempting to get the 2010 2-episode OVA, but I hear it's completely unrelated to the main series.

Kurenai was a series with a good premise, some really interesting concepts, but extremely poor execution, serious (and unexplained) deviation from the original work, and ultimately a terrible ending that made sense only if you threw away a lot of logic.

Nichijou Eps01-04

All right, it's finally time to do Nichijou, the other comedy anime I'm picking up this season.

The title screens of this anime are pretty blase...

Even more than A Channel, I was really hesitant to blog about this, and still am. I sincerely think there's nothing to talk about, really. It's slapstick comedy, while being slice-of-life; the best examples I can provide are Lucky Star and School Rumble. The former I'm still watching, but I can really see the comparisons, with the super-quick scenes and constant punchlines. The latter had plot that showed up; I see signs of that in Nichijou, although I can't tell if it'll pick up like School Rumble did or not.

[C] - The Rulebook of the "Financial District"


These rules actually surfaced on Thursday, but my overwhelming need to rewatch Madoka and talk about it overpowered my need to point out the flaws in [C] (yes, that will come after the rules). I didn't intend to make a [C] post after Rho made one, but the rules surfaced up almost immediately after it was posted, which changes a large number of things. I'll split the post into two parts: observations about the anime after knowing the rules, and some final thoughts.

A Deeper Look Into Madoka Magica's Ending

Homu Homu is still the best character in the series.

I guess it's time to tackle all the big questions this series left us with. There were many things people found unclear about the episode and the general different direction the ending took. Quite obviously, this will be spoiler-ific, so you have been warned.

[C]ing For Myself What All the Commotion is About

"My dream is to have a fixed income with a fixed lifestyle. All I want is to live a modest life with my wife and kids. Yes, of course I'll sell you my future for five hundred thousand yen."


Anyone that knows me knows that I am ridiculously picky about the things that I watch, and nothing is exempt.

That is your one and only warning; read on at the risk of your own emotional health.

[C] - The Sole Possibility is Failure

A nice picture I can look at when I rifle through the posts since the rest are...

I guess the initial shock was pretty big for this anime. A couple of days later, I think I'm ready to tackle this abomination. The general consensus amongst almost every blog is that [C] is amazing; I think this is the first time that my opinion vastly differs from the norm.

Indefinite Madoka-less Thursdays: A Look at Entropy

I wish I did this post at home; more Madoka pics!

So, there has finally been a pretty useless small update about Madoka, after a grand 3 weeks. It has been pretty much confirmed that the delay in the last two episodes is due to MBS (station airing) and not Shaft (production company) [source material] [translation of source material]. This post contains a bit of spoilers up until episode 10, so go watch that first (I mean, seriously, it aired three weeks ago D:). I decided to tackle the entropy argument for fun, since it is the biggest argument against Madoka.

First Episode Posts Have Very Little to do With the Episode

Another chance to include random pics!
As a newcomer to the anime blogosphere, it's my first time seeing all these reviews for the first episodes of anime this season. Now I, for one, don't go out and look for all the hype around each anime that comes out, so I don't really know which ones are the hugely anticipated anime of the season. As such, I generally rely on the first episodes to give me an opinion regarding where the general direction of the anime is going. As I read some of these posts for anime I wasn't planning on watching, I noticed that they are very similar.