Showing posts with label Iris. Show all posts
Showing posts with label Iris. Show all posts

So almost a week since last update

So played Iris for quite some time. In the end I realized that my initial choice for Pearz was the best. If I play Iris in Open beta, I will be a elf adventurer. My main toon for Iris made it to level 35 gladiator. Basically I stopped when GMs started handing out level 35 + 10 weapons to players. I was 1 of the few people that got one but it totally skews the balance of PVP. No point leveling my "main" character up to be wiped so done Iris for now. Got a pretty good grasp of all the gameplay stuff now.

For now, Forsaken World comes out on Wednesday. Looks decent and I would want to be a god (since I am already one XD) in that game.

Decided for the time between Iris and FW I ave picked up Super Robot Taisen Og Saga: Endless Frontier. Getting my ass kicked by this game but it is fun.

Side note: learned that Blizzcon happened this weekend. Showing Blizzard Dota (another one enters the power struggle for Dota fans) which I probably won't try.

The bigger news is the Diablo 3 news. With all the videos they showed, it makes me think the game is pretty much complete. Has got me thinking how badly I want to play D3. D3 might actually be a reality soon and not just a dream like every other Blizzard game........... unless were getting our hopes up again...............

~Pearz

First Look at Iris Online

So, it has been a couple of days since I started Iris, and I think I'm ready. Currently, I am a lv30 Guardian (just job changed). I am running under the name Phaze, since my first character was Pearz. I didn't like the class and there is a 24-hour deletion time. The cap is lv40, so I am reasonably close to it. If I buckle down and grind, then maybe it'll take another 2-3 days.

Pros:


Lots of Customization
This is what my skill tree looks like right now, for my first class' skills. (The second tree would be under the Guardian tab.)


Notice how there are four sections. Each class is like this; one tree for each weapon type of the class, and then one tree with passive stuff (the far right). Notice that even within the 2hand tree, I'm missing a lot of skills. It would take at least 2x the points to get the rest of the skills in that tree, not to mention saving a hell of a lot more points for my Class 2 skills. Basically, every class is like this. You're sporting three races with two classes for each race, making a total of six base classes. Each base class is split again, depending on your weapon choice, making fourteen classes (three melee weapons, two mage weapons, and two archer weapons).

On top of this huge customization, they have one feature that EVERY GAME should have. They have an NPC that lets you put your skill points into a template to pre-make your build. Rho, Aaro and I have all spent hours standing in front of this NPC, putting in points to see all the skills and our own various builds. Of course, at the moment, I've decided to wing it; it's CB, anyways.

Basically, the customization is huge for this game.

Graphics
This is more a personal preference, but I love the graphics. Here is my toon right now:




The Map
The map is like the Cloud 9's map. You can just click a quest you have and it will highlight where the mobs you need to kill are. You will never be lost for where to go to finish your quest. There's nothing like making life easier.

The PVP
I think this game has a nice blend of PVP. It's broken up into two types. One type I haven't tried yet is an Open PK map, which is 30+. The map isn't mandatory, but you could get your PVP action in there. The other option for PVP, which you can't miss, comes in two forms: Death Match and Flag Match (it's "capture the flag"). These matches happen once per hour (one of each),  and you get a warning 5min before the match when it's approaching. When the time comes, a pop-up shows up on every player's screen and you can join it from anywhere; when the match is over, you're sent back to a safe zone for the map you were one.

These matches give you points towards your Element (there are four elements to pick, which is basically a faction for your PVP), wherein you can buy some new gear and other items.

I love how they meld the PVP in nicely so you won't get those PVE people QQing about forced PVP, but also integrate it enough so that people will want to do it. The PVP gear isn't game-breaking and only marginally better than drops outside.

I'm really liking the PVP system here.

Upgrading System
For now, I list this as a pro since the upgrading seems to be linear. This is a big deal, since it means that you can't cash shop your way to 10 times your damage. I do not know much more about this, other than how-to basics.

Teaming
For all of us people that hate talking to people directly to find a team (or don't have guild), there is a nifty button right on the side to find a team. You can search for level range, and even see what type of classes they want. On top of that, this game encourages teaming. The difference between one person (100% EXP) and two people is tiny. You still gain 85% of the EXP with two people, which makes it a lot faster to level by teaming. I haven't checked EXP values of more players yet.


Cons:


The Grind
In general, the grind isn't that slow; the problem is that it is more mindless. All the quests are pretty much kill X mob Y times, or loot X item from Y mob. Basically, you're just running around killing mobs for no reason and NPCs can magically bestow you experience for that. I personally don't mind this kind of grind, but many do. I just watch something on the side and that way you don't even notice the grind. There are instance dungeons that have a 9-hour reset time, but we have not tried any yet.

The Engine
The engine this game uses is very outdated. Compared to the later games we've been playing, like Vindictus, this thing looks like a dinosaur. For instance, you can jump, but you can't actually jump over anything. The pathing in this game isn't horrid, but it you do hit some invisible walls occasionally. This engine is pretty much like the ones for Grand Fantasia or Domo. It wasn't horrid when Domo came out but, by today's standpoint, it is bad. I mean, Flyff came out before Domo and you could already jump and fly (mind you, that was revolutionary at that time). A game without something simple like a real jump feels kind of wrong now.

Crafting Jobs

I have personally not tried this out yet, but there are three jobs: Alchemy, Card Crafting and Chef. Only one of us have tried this, as Rho picked up Card Crafting. She says it's brutal to level. There's nothing else I know about this, though. Rho could just be doing it wrong. XD

O GOD Bugs! Squish'em
It is the first CB, but there are bugs EVERYWHERE. For the first three days, the PVP match was bugged and would crash everyone. The localization translations are bad, with strange sentences everywhere. Hopefully, they will be able to fix most of these bugs. They were pretty speedy on fixing the bug for the PVP matches; if only they could fix the patcher. The patcher likes to randomly re-patch to an older version (that had more bugs), which is annoying.

There are also some other features I haven't mentioned, yet like monster transformation and mounts, but I don't think they have much impact.

Overall:

I think this game, for now, meets the two biggest criteria I have for games: PVP and customization. Rho won't stop complaining about the outdated engine. I personally think it is fine. I guess the biggest factor, like any F2P MMO, comes down to the cash shop. How game-breaking will it be? Hopefully, they will be decent, like Allods since that's hosted by Gpotato too.

~Pearz

Iris Online

Iris Online CB slated to come out on Oct 15th.

More stuff this week to try now D: Definitely been waiting on this one for a while. Hope it lives up to my standards.

~Pearz

Pearz has been busy

Been meaning to make an update but been busy past couple days ~goumen

So couple things been doing, A grinding EXP in Dragon quest 9 since I'm on final boss and can't beat him. Was pretty funny, you fight 3 bosses at the end, I could beat first 2 and failed bad on 3rd one. I went and looked at a guide, recommended level = 44-45, and I look at my team with highest level 37 lulz. Ended up doing alot of the side quest stuff since their is so much D:

Either way having fun grinding Dragon quest 9.

Also finished watching 11eyes. It wasn't as bad as reviews put it out to be. I think people didn't like it cause its a Shouen story to begin with but branches out at end to ot follow that style and people didn't like it. The ones that like that style probably never even picked it up. Either way another solid 7/10, nothing spectacular but wasn't as bad as reviews made it out to be.

For now watching somthing else I should have watched a while ago, Kara no Kyoukai. See if it is up to the hype.

As for Soul Master, truth be told I think that Content release schedule will lead to alot of broken hearts. When a GM team can't even update who won their CB events almost a week after OB started, 2 weeks since CB ended it doesn't seem the GM team is doing much. Not to mention you can check the content the JP server has, and they don't even have anything they mentioned in that post. So unless were getting these updates same time as JP (highly unlikely due to translation time) it will be nothing but a sea of broken promises.

Stealth Edit: Already been broken heart, Orea claimed the reviews would be based more or less on content as well as viewer. The top 2 winners were both posted on a forums where views = clicks where as posting on other places like mine were unique clicks zZzZzZzZzZz

So just yesterday Force pointed out a MMO entering CB soon, Iris online. Due to fact that I like anime-ish MMOs, I will definitely check it out. Also on that note, saw the new Guild wars 2 trailer and that definitely made me want to try it out.

Almost a week later but I regained most my HON skills to bad good teammates are hard to come by. B> competent teammates

Final note: Rho and Aaro will be back from Exile in China in a week, with probably a long long long long blog post to come.

~Pearz