Showing posts with label Denubbing. Show all posts
Showing posts with label Denubbing. Show all posts

Vindictus: How to solo White Tyrant (Giant Polar Bear)

Cuz I said I would ;c

Intro cutscene: Awsome
RULE No.1 : Always run left!
RULE No.2 : Don't go behind him!



Left paw pounce:
If you've never fought him before run around in circles for awhile and pay attention to his tells. This is his most used attack, its a basic pounce, limited range with a long as tell, it's when you want to get most of your damage in. He will pound the floor with both hands, the raising part is fast, but you won't miss the pound. He will attack with his LEFT PAW forward. If you're starting where I'm standing in the image, you can start your attack combo already, aim right.

Look at that wussy ass hit zone (displayed in red). I chose to stand a bit further out for this one because that way you can hit his Savage Eye, however if you don't care, you can pretty much have his whole head land on you, it'll just clip and slide you away, no damage or stun.

Right paw dive:
Now this tell is fast, if you're not used to seeing it, you're eating it. He will slide his right paw back like he's presenting, but you're the one getting mounted if you don't get the hell out of the way. I'm still busy getting out of the danger zone in this image, however if you're already out, start your attack combo, aim left first then right as to not wander back into the danger zone.

Right paw dive landing, this attack has a significantly longer stagger time than others, perfect for that hard combo you started in the last image. Just remember when you're rolling back, roll away from him, not left of right.

Double Dive:
A very long tell, he'll pause with his paws up in the air for like a whole second for you. I hope you've been moving left this whole time, because if you weren't then you're taking a big angry paw to the face (see below). The basic rule to tell if you're safe is whether or not you see the inside of his palm, if you do you're not safe yet.

This is the launch, notice that big angry paw I was talking about? If you're standing where I'm standing, you're safe, if you're not, big angry paw. Now you'll want to start a quick combo, or just a basic bash, cuz you won't get much of an opening. Pay attention to that ice pillar right in front of me.

See that ice pillar from the last image? Yea it pissed itself. Anyway, it's called a double dive for a reason, you get about half a second before he launches the other paw and is gone. Catch up and get back into position before he does it again.

Death Roar:
Don't be scared, the death roar means he's gonna die, not you. He starts getting on his hind leg and roaring when he's a bit over one bar of HP. If you've been staying close to him like you should, you can do a full amaranth kick combo onto his right leg. After the raor he'll go apenuts on everything in front of him, so just stay still, you're safe there.
I realized I never mentioned what happens when you go behind him. If you never did, good for you. If you did, you won't do it again will you? I thought so.
~+* Rho

Some Random Info

So, I'm compiling a list of smaller things that people may or may not know of:

1. Blood Drain Earrings. The Wiki is wrong; these are not dropped by Hecate - rather, they are dropped by Kali. The spawn on Kali is not exactly known, but just sit around for enough nights and she will start showing up.

2. Pulse. As of the patch before the Team PVP was implemented, (and I tested the following myself) Pulse was capped at 70%, with 5% increments to your pulse strength every time you hit a 10 Int multiple. Translation: 139 int = 65% pulse, 140 int = 70%, 135int = 65%, 130 int = 65%.

3. Armor Break (or whatever the rapid equivalent). It lowers your enemy's resistance to blunt, slash and charge (and the gunner equivalent is rapid). So, using this skill only helps if you use the basic melee archetypes. Side notes: each swipe reduces roughly 20% off their resistance, and it caps at 100%. If the player has Anti up (meaning resistance over their head), you can not reduce their resistance even a bit.

4. Kogitsunemaru. The dagger's description is wrong. That is why Rho used it for PVP; its bonus was 10% to all spell damage (general) and it also counted as non-ceremonial for Regal.

5. Stacking. Contrary to Rikku's blog post, Master Stance and 13 Shots stack. Both Rho and I tested this and used it.

6. Melee strength. Right now, for melee, the strongest elements are: death, fire, blunt, expel, magic, and ice. (In fact, death is extremely overpowered.) This list will change when the Thor Stone and the 3 Frost Set are obtainable.

7. Me. I downloaded and beat Phantasy Star Zero (DS) over weekend. It's amazing but short. T_T

~Pearz

STEALTHY STEALTH PATCH!!11ONE!!!

So, we got a patch today that included the team-based PVP and some worthless bikes. What they didn't mention at all was ALL NEW SOULSTONESSSSSSSSSZZZZSZZ!

First off, I said that the patch would come in December, so I was off for once. /anklez

The bikes make you do wheelies, screws with my camera, and costs Macca/AP. No thanks; it's like they implemented nothing for me on this front.

Okay, so the team-based PVP seems a little...broken. The team will get sent into queue and if there is no other team, all the single joiners will be stuck on one side facing a premade team. Pretty obvious what the outcome of that is....

I promised Tan(arin?) that I would give Grand Fantasia (a newer Aeria game) a try when CB comes. You're welcome to join and watch me fail, if you want, although most likely I would not want to pick up a new MMO when it actually comes out. They drain too much time and starting a new one to grind/level/waste all my time = (not?) good.

Since in-game descriptions are absolute win, I will make a post on all the stones that were added. (After all, Fifi's post is gone.)



I've been thinking about it for a while and, being the information police I am, I decided to start posting some useful info people might want to know. Unlike Fifi, I will not call it something fluffy like The Demystifying Project; rather, it will be called The Denubbing Project. XD These posts will be posted when I feel like it - but, if you bug me on some specific topic, it might incline me to make a post sooner. (Bug me too much and I'll unleash my wrath upon you, so bug at your own discretion.)

No, I will probably never make a question section. Why? 'Cause I don't like answering random questions; you can always ask me in-game and I probably will answer you right there rather than in a section that will make it feel like a chore. (The Denubbing tag will be added to some of my early posts that might have really relevant info. XD Aaro Note: ...am I expected to do this tagging? <_<)


Thor (Stone is implemented, but Celu Gold is not, so have fun trying to get this stone~)
Tarot: Level limit - 60
+2% Electric affinity
If Law: +3 str +1 Vit

Soul Fusion: Top, Level limit - 75
+5 Str, +3 Magic, 5% to null Electric damage
If Law: +15% Electric Affinity
If Chaos: -15% Electric Affinity

Scathach
Tarot: Level limit - 60
+1 Str, +1 Magic, -5% electric defense
If Law: +2 Magic

Soul Fusion: Pants, level limit - 65
+2 Str, +2 Magic, -15% electric affinity damage
If Law: level x 0.3 boost to rush
If Chaos: -20% spell damage

Athena
Tarot: Level limit - 65
+1 Str, +1 Magic, -5% death defense
If Law: +2 Str

Soul Fusion: Gloves, Level limit - 70
Null Stone
Lvl x 0.25 null Magic Affinity
If Law: +1 Str, +1 Magic
If Chaos: Rush Damage -10%

Nyarlathotep
Tarot: Level limit - 75
+3% spell damage
-5% Fire defense

Soul Fusion: Pants, Level limit - 80
Crit defense +5
+20% spell damage
If Law: Magic ( affinity) and mind affinty +10%
If Chaos: -10 magic (stat), -25% Fire defense

Rafael
Tarot: Level limit - 60
Crit +5, Crit Defene +5

Soul Fusion: Earing, Level limit - 80
-30% damage from Magica family (greater family)
+2 luck to party

If Law: +5 luck, +20 Crit, +5 crit defenes
If Chaos: -5 luck, -20 crit, -15 Crit defense

Mot
Tarot: Level limit - 75
Cast time -1%, Cooldown -2%

Soul Fusion: Weapon, Level limit - 70
+5 Crit, +25% damage to Chaos targets
If Law: -20% damage to Chaos targets
If Chaos: -50% damage to Chaos targets

Beiji Weng
Tarot: Level limit - 80
+7 crit, +7% expel Defense
If Neutral: +1% chance to instant kill targets with instant kill skills

Soul Fusion: Weapon, Level limit - 80
+20% damage to Chaos and law targets
If Law: cooldowns 30% longer
If Chaos: casttime 30% longer

Hanuman (I would so use a full set of these if I was pure melee. XD)
Tarot: Level limit - 65
+3 Str, +1 luck, -2 Vit

Soul Fusion: Ring Level limit - 55
Lvl x 0.1 Force absorb, -25% Magic Affinty Defense
If Neutral: +5% spin, +10% FOrce damage

Lilith (The stone is implemented, but demon - or rather, the plugin - is not.)
Tarot: Level limit - 75
Negotiation +2% success rate
+2 Magic
+5 MP

Soul Fusion: Talisman, Level limit - 75
Acquire skill: Whisper of Temptation (not sure if that's the EN translation of the name of the skill; it is a negotiation skill.)
If Neutral: +1 magic, +1 int, Null sleep, Null Charm

Catoblepas
Tarot: Level limit - 30
+5% success on landing stone

Soul Fusion: Face, Level limit - 40
+1 magic, +50% success on landing stone

Wu Kong
Tarot: Level limit - 30 (lv30 limit on a lv93 demon lulz)
+2 str, lvl x 0.02% chance to reflect fire damage

Soul Fusion: head, Level limit - 30
+5% damage to weapon dependant skills (IE gunner/ melee skills)
If under 50% HP: +5% damage to weapon dependant skills
If Chaos: +10% spin, +20% cooldown on spin

Bishamonten (This stone is not new, but the effect was changed slightly.)
Soul Fusion: 60% longer cooldown from spin ( changed from 120...or was it 80 originally...?)

Onamuchi (It's an amazing stone for gunners and shot mages. D:)
Tarot: Level limit - 45
+1 speed, +2% spread affinity

Soul Fusion: Pants, Level limit - 40
+1 speed, -10% cast time on shot skills
If Chaos: +5% rapid and shot

Lamia (This is an amazing alternative for null charm.)
Tarot: Level limit - 30
+5% success on charm

Soul Fusion: Ring, Earring, Extra, Level limit - 30
+5% to Nerve affinity
If Neutral or chaos: null bind and null charm

Vetala (If you really wanna be nerve-based, then you can go slaughtering Oses in PVP. XD)
Tarot: Level limit - 30
+3% nerve resistance, -2hp

Soul Fusion: Weapon, Level limit - 30
Change weapon to nerve affinity

Phantom (This is extreme death. D:)
Tarot: Level limit - 80
+3% death defense, +3% death affinity, -5% cooldown on death based skills

Soul fusion
Soul Fusion: Shoes, Level limit - 80
+3 Magic, +5% death defense, -3% expel defense
If Chaos: +20% rush damage, -30% cast time on suicide skills

New Soul stone sets:
Scathach + Chuchulain stone = +20% magic (affinity) damage

Btw, I tested one of the modding stuff: it doesn't look like we got the new mod stuff stealth-patched for higher modding. D:
I'll post 3rd chapter of the story some time this week, when I'm a little less lazy. D:

Oh yeah: if any of you are wondering why the FCs all royally fail lately... It's cause they have no choice. The only good new stuff you would be looking forward to is the MI set. Everything else is garbage (stat-wise) and they were NOT stealth-patched into our game (the tradelist doesn't show it), so we're not getting anything new and good anytime soon. Suck it up, and if you really need to spend money, then just give it to me. XD

If you want something to do: Elona Shooter. I blame Tan(...arin?). Linked me once and, God, it was addicting. I played it all night. D: (Made it to Day 85 before realizing I should go to sleep...)

~Pearz

PVPing, New Synthesis Formulas, And New FC

So, our story starts at night, when I'm matched up against Effon in a Fate match. This match ended ugly; nothing special, so I didn't get a screenshot of it. The fun part was what lay waiting for me after that match.

I joined thinking that it was just another match, only to open up the player list and see five 8xs on the Chaos side. At that point, Effon tells me that it was a setup, all to watch me lose. :O

To a point, they succeeded. They got me 3 times. First one was with all 5 of them near Point 10, though I managed to get Effon first before dying. XD Second death was with just 3 of them, and I failed to take one of them with me. D: Third death... I didn't even see it 'cause I was lagging. T_T

Though, end result: Law still wins. :O

So, good news for me 'cause my team was busy capturing points while I was being hunted. Notice how vastly different the levels in the teams were. D: Clooud was in it, too, but I think he DCed mid-way.

So, Match 2: nothing much to it; they decided to split up into smaller groups to secure points so they could win the match. With smaller groups, I had no fear. Nothing much here; I killed, I captured points, and then the match ended.

End result: Law still wins. :O

Near the end of matches, both teams got that stupid Wind Buff. The only difference was that I'm melee, so I couldn't do any damage to the other players while mages could hurt me. There was no third match 'cause it was almost Full Moon and Xay wanted me to kill Nyarlathotep for him. End result: I win. ^_^ Since the matches were deliberately stacked to make me lose, I felt the need to share a win. So, bragging/ego boasting aside, here's those Synthesis Formulas, if anyone cares:
Elememental blade (machetes, Wind God, Flame Blade, etc)
Soul Fuse: Elementine, Tarot: Crystal Sublimation
Result: Elemental Orb (with element based on your base blade element)

Sorrowful Storm (lvl 86 req, Wind God upgrade)
Wind God Soul Fuse: Elemental Orb (wind version), Tarot: Crystal Sublimation

Sorrowful Thunder (lvl 86 req, Thunder God upgrade)
Thunder God Soul Fuse: Elemental Orb (thunder version), Tarot: Crystal Sublimation

Weapons With Relic Soul Fuse:
Relic (weapon), Tarot: Crystal Sublimation
List of weapons possible: Jiabo, Fan of Exorcism, Steelslicer, Magnus Spear, Axe of Pluto, Headhunter Spoon, Reaper's Colt, Gram, Crimson Red Dusk, Sol Blade, Lunar Blade, Kamudonotsurugi, Valhalla (don't know where the relic drops from, though),another formula for Ogre Thunder (but doesn't matter, since no one has one, anyway)

Poseidon Spear (lvl 81 req, ice-boost spear)
Trident Soul Fuse: Aquan, Tarot: Sublimation

Phlegethon (lvl 81 req, fire-boost spear)
Magma Spear Soul Fuse: Flammies, Tarot: Sublimation

Jack Frost's Wonderful Hat
Jack Frost Hat Soul Fuse: Sublimation, Tarot: Jack Frost stone

Cait Sith's Wonderful Hat
Cait Sith Hat Soul Fuse: Sublimation, Tarot: Cait Sith stone

Pyro Jack's Wonderful Hat
Pyro Hat Soul Fuse: Sublimation, Tarot: Pyro Jack stone

Wonderful Aello Helmet
Aello Helmet Soul Fuse: Sublimation, Tarot: Aello stone

Raven's Mask of Shadow
Raven Mask Soul Fuse: Sublimation, Tarot: Yatsu stone

Lastly, the new FCs. Since the GMs were too lazy to post it, here is the player-posted version.

Anti-Demon FC:
From what I heard, with a 600AP price tag, the rates on these Vouchers are still extremely low. The Fillers are decent, as those items are actually used a lot in PVP and levelling now, but the quantities are slightly lower than Macca:AP ratio. Weapons are just...junk. I'd rather get those fillers than those garbage stuff. So, low % top prize, decent fillers, crap supposedly middle prize = 5/10. (I mean, even the super rare sets' stats aren't amazing enough to make it a must-have.)

Seven Sisters FC:
With all the consumable flood and prices just PLUMMETING to the ground, do we really need more? The Hourglass and Lethe Bottle was a nice touch, but with almost pure consumables as fillers, do we really need more? The two vouchers are old rares, and I assume the rates on those are as horrific as always. So, low % top prize, horrid fillers that are so flooded in the market (you're better off buying them in-game) = 4/10. (I mean, the quantities on the consumables are still high enough to meet Macca:AP ratio, but how long will that last if it gets spammed more...?)


There. All the new formulas that I promised. Also, corrected the info a bit from Finella's comment on last post. Oh yeah, last note - Bleach chapter is finally out, so I can sleep now. D: (Though, I don't know why I bother anymore; it's been going downhill since the balance of power is getting more and more skewed.)

~Pearz

Some Info On New Content

FIRST OFF, I TAKE NO CREDIT FOR THIS. This was taken directly from another post here. (And then Aaro!edited.)

Phantom:

He appears in Nakano at these coordinates: X18 & Y23/24, but only around New Moon from 0:00 to 6:00. So, if you want to take him down, you have to be quick. He's one of the easier boss fights. His minions consist of Mutated Spectres and Mutated Shadows, both of which are aggressive. Lightning/Hama are the main elements to use here, as they are all weak against them.

You can also get the Phantom plug-in from an NPC in Ueno or Souhouzan (don't remember which), but it's from a quest. To activate it, you need a Surt or an Immature (Inexperienced) Surt. You must have either devil summoned if you want the quest from the NPC.


Raphael:

He appears in Shibuya at these coordinates: X20 & Y23, at "supposedly" random times (since there doesn't seem to be an exact time that he appears). The only weakness he has is Mudo, so he can be difficult if you don't have a gunner or a melee with a mudo-based weapon with you. Avoid using Wind, since he nullifies that element. When he enters, he looks like he has the Confused status-ailment. Even with that, he is still a major threat since his attacks can heavily damage you. His minions consist of Mutated Powers, Avatar of Form Angels (stronger than the normal form), and Avatar of Form Powers (that know Megidoron!). Raphael and all Powers can detect you from far, far away, so be prepared.

You can also get the Raphael plug-in from an NPC at the Arcadia Gates in Shinagawa, but it's part of a quest. To activate it, you need Uriel or Immature (Inexperienced) Uriel. You must have either devil summoned if you want the quest from the NPC.


Nyarlathotep:

There are actually "two" bosses, but the 2nd one has a 20% chance of appearing. (Aaro!note~ : I don't know what Pearz plans on doing to "correct" this 20% error. But read the comment.) Both of these fights are rather difficult if unprepared, as both bosses have anti-knockback.

Both of them appear at Nakano at these coordinates: X21 & Y24, during full moon (the entire phase.) However, you need a "Shining Trapozehedron" to summon him. The first phase is "Burning Three-Eyed" Nyarlathotep, and he has no weaknesses. Avoid using Maryoku-based (Aaro!note~ : "maryoku" is Japanese for "magic") attacks (it absorbs), and Hama/Mudo-based attacks ( it resists). However, any elemental weapon is fair game. His minions consist of Nightmare Black Oozes (weak to Lightning and Hama), ones that can use Fog Breath and the Area Counter (so watch out for those). Use Grand Curse (Aaro!note~ : Rho says this is probably Erosion Hex) for the Oozes since they can be rather troublesome.

If you're lucky, "Crawling Chaos" Nyarlathotep will appear (with the same resistances and weaknesses). The minions are smaller, weaker versions of the main boss minions. Make sure to avoid using magic-based weapons/skills/spells, as they can absorb them, and avoid Hama/Mudo-based weapons as well.

"Crawling Chaos" Nyarlathotep is the most important one, as he drops a special item that is needed to give you the Nyarlathotep plug-in. There is no need to activate a quest for the plug-in (probably due to the fact that it's a real pain to get the Shining Trapozehedron).


Credit goes to: Demigod_Guyra.


Second thing, here's a very useful guide about rebirth, by Glocker. Cheers to him.

I'll add in all the formulas later, of all the new synthesis stuff.


About PVP:

Valhalla - This system is simple. Kill a player for 2 points, and kill a pet for 1 point. The problem (or maybe it's a good thing) is that the match is small (max 5v5), so the winner is almost always pre-determined, by which team has the "best" player. This makes a lot of people quit the second they join, knowing it's hopeless and there's no point in losing GP. You must do these matches to get over 1100GP, as Fate matches cap at that. The BP gain is small, so it's not worth your time to do this for BP.

Fate - This system caps your GP at 1100, but gives amazing amounts of BP for the winning team.

Since it's just easier to explain with the map, here you go.

The numbers represent how many points you gain per tick (each tick is exactly 30 seconds). When you initially capture a spot, you get whatever point number is there instantly. As you hold a spot longer, the points you gain will increase. The bars beside the number signify how much points extra you get per tick. So, for example, with the #5 spot on this map, you would gain 5-8-11-14, and so on (also making it the best spot to hold in this match). Basically, the longer you hold the spot, the more points it adds up. If you lose the spot even once, it resets back down to beginning, so it's important to defend these locations.

Other small notes: the surprise events in Fate are stupid events that cause more harm than it supposedly helps.
You can buy the 1k HP cures for 5BP each, and so it's worth investing in.
The 600kBP weapons are nearly impossible to obtain, as supposedly the top BP player on the JP server is only at 191kBP.

Last Note about PVP: If you see Xay, then run - he will 2-shot you (Delorean then Agi shot). D: ^_^

~Pearz